[Hero] Valentine

coiil

Member
Valencia:
(Vampire Femme Fatale)

Weapon Nightlife (Crossbow): Heavy Hitter, Long Range. 14 Ammo, 2.4 Bullets Per Second, 34 Bullet Damage, 2.55 Reload Time.

Love Struck: Fires an arrow that deals 80 spirit damage to the first enemy it hits, and charms them for 3s. Charmed enemies can't target or damage you.
45 Meter Range, 16s CD.
LvL 1: +40% Spirit lifesteal.
LvL 2: +1s Duration.
LvL 5: +100 Damage.

Creature Of The Night:
Has 2 charges. Grow bat wings for 3s, gaining unlimited air jumps and restoring 1 stamina on kill.
3s CD, 20s Charge Replenish.
LvL 1: Restores 1 stamina on use.
LvL 2: +1 Charge.
LvL 5: +2 Stamina gain on kill.

Heart Attack:
(Passive) You deal +30% damage when hitting an enemy in the chest. You take headshot damage when shot in the chest, and not when shot in the head.
LvL 1: -20% Headshot damage taken.
LvL 2: +20% Chestshot damage dealt.
LvL 5: Chestshots reduce enemy's stamina by 0.5.

Kiss Of Death: Smooch the target enemy hero, poisoning them for 8s. Their heart stops if they run out of stamina, dealing 50 spirit damage per stamina lost over the poison's duration, and stunning them for 2s.
2 Meter Range, 60s CD.
LvL 1: -15s CD.
LvL 2: +3s Duration.
LvL 5: +25 Spirit damage per stamina.
 
The ult could be a regular ability.
I love the creature of the night.

The Heart attack isn't good enough to justify the ability slot as is. I would suggest making Kiss of Death the level 3 ability and making a new ult. Pretty cool stuff.
 
I kinda thought that Lady Geist already portrays vampire in a way.
Still I get desire to see typical vampire archetype.
(Even tho,I would definitely prefer old school vampire like Nosferatu or maybe just making some bat monster)
 
Very big fan of what youve got here.
Great experimentation with the game's mechanics. Chestshots and stamina focused design is really interesting and equally as thematic. Kiss of Death just sounds fun and encourages unique play on both sides.
Great stuff, id love to see any of this in the game.

When it comes to heartattack. Maybe the chest being the head should just be built into the character by default with a reduction on headshot damage built in like for Seven. Thatd mean you're never putting yourself at a disadvantage for getting it. Heart attack itself is pretty interesting but i think it should lean all the way into the stamina reduce. Remove the extra damage and just have it remove like .1 stamina per hit and have the upgrades work around that. Maybe making it just an attack you can use to steal their stamina could be a good step too

Then for kiss of death maybe just make it more deadly rather than just a stun. Maybe when they have no stamina, the attack does a ludicrous amount of damage. Itd be a good capstone to the stamina drain gimmick. Bleed em dry till they cant run then finish them off.
 
When it comes to heartattack. Maybe the chest being the head should just be built into the character by default with a reduction on headshot damage built in like for Seven. Thatd mean you're never putting yourself at a disadvantage for getting it. Heart attack itself is pretty interesting but i think it should lean all the way into the stamina reduce. Remove the extra damage and just have it remove like .1 stamina per hit and have the upgrades work around that. Maybe making it just an attack you can use to steal their stamina could be a good step too

Then for kiss of death maybe just make it more deadly rather than just a stun. Maybe when they have no stamina, the attack does a ludicrous amount of damage. Itd be a good capstone to the stamina drain gimmick. Bleed em dry till they cant run then finish them off.
Ya I'd prefer Heart Attack as an innate aspect. Originally I was thinking the passive would increase damage you deal to enemies below you, based on elevation difference to make better use of Create of the Night.

Big burst damage would work well on Kiss too.
 
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