coiil
New member
Straight Jacket
(Escaped mental patient with one arm freed from their straight jacket)
Weapon - Syringe Gun: Long Range, Burst Fire, 15 Ammo, 4.3 Bullets Per Second, 19 Bullet Damage, 2.15 Reload Time.
Mind Prison: Creates a doorway on the target wall that pulls enemies in a 12 meter radius 12 meters closer to it each second for 4s. If any hero enters the doorway, the door slams shut, trapping them inside for the rest of the duration and stopping the pull. The door can be meleed to open it, releasing trapped heroes early.
20 Meter Radius, 5s CD, 35s Replenish Time.
LvL 1: +1s Duration.
LvL 2: +5 Meter pull radius/speed.
LvL 5: +1 Charge.
Hysteria: Causes you or the target ally to laugh uncontrollable for 5s, dealing 40 spirit DPS to enemies in a 10 meter radius around them. Every 150 damage they receive increases DPS and AoE by 10%.
30 Meter Radius, 32s CD.
LvL 1: -7s CD.
LvL 2: +20% Enemy movement speed slow.
LvL 5: Target gains +20% max HP for duration.
One Makes You Larger: (Passive) Bullets increase the size of the enemy by 4%, and the size of their head by 8% for 6s.
LvL 1: +2% Head size increase per stack.
LvL 2: +35% Headshot damage.
LvL 5: -1 Enemy's max stamina per 15 stacks.
Lost My Head: Throws your head 30 meters, deals 200 spirit damage to enemies and knocking the heads off enemy heroes. Enemy heads land 15 meters away, silencing and dealing them headshot damage each time their head is hit. Enemies can pick their own heads back up by walking over them.
30 Meter Range, 90s CD.
LvL 1: +125 Damage.
LvL 2: Your head floats 0.5 meters above your neck.
LvL 5: +15 Meter head landing distance.
(Escaped mental patient with one arm freed from their straight jacket)
Weapon - Syringe Gun: Long Range, Burst Fire, 15 Ammo, 4.3 Bullets Per Second, 19 Bullet Damage, 2.15 Reload Time.
Mind Prison: Creates a doorway on the target wall that pulls enemies in a 12 meter radius 12 meters closer to it each second for 4s. If any hero enters the doorway, the door slams shut, trapping them inside for the rest of the duration and stopping the pull. The door can be meleed to open it, releasing trapped heroes early.
20 Meter Radius, 5s CD, 35s Replenish Time.
LvL 1: +1s Duration.
LvL 2: +5 Meter pull radius/speed.
LvL 5: +1 Charge.
Hysteria: Causes you or the target ally to laugh uncontrollable for 5s, dealing 40 spirit DPS to enemies in a 10 meter radius around them. Every 150 damage they receive increases DPS and AoE by 10%.
30 Meter Radius, 32s CD.
LvL 1: -7s CD.
LvL 2: +20% Enemy movement speed slow.
LvL 5: Target gains +20% max HP for duration.
One Makes You Larger: (Passive) Bullets increase the size of the enemy by 4%, and the size of their head by 8% for 6s.
LvL 1: +2% Head size increase per stack.
LvL 2: +35% Headshot damage.
LvL 5: -1 Enemy's max stamina per 15 stacks.
Lost My Head: Throws your head 30 meters, deals 200 spirit damage to enemies and knocking the heads off enemy heroes. Enemy heads land 15 meters away, silencing and dealing them headshot damage each time their head is hit. Enemies can pick their own heads back up by walking over them.
30 Meter Range, 90s CD.
LvL 1: +125 Damage.
LvL 2: Your head floats 0.5 meters above your neck.
LvL 5: +15 Meter head landing distance.