Hero Specific Cancel Keys being overriden by Global Key

etai2404

New member
Found this bug playing Lady Geist, when you have multiple life drains, using the ability key to cancel makes it so you can only attach one at a time. When using a cancel key, it always uses the global cancel key(which is space) rather than the hero specific cancel key. Which means I can never jump when using life drain and being able to jump is important when chasing and draining at the same time.
 
Can confirm. Another issue is that it isn't even possible to change this. For example, I don't see any reason to cancel Life Drain except maybe Return Fire, but even then it's questionable, so I just wanted to assign it to another key that I'll never press. However, when I change the Cancel Ability Mode to Cancel Ability for Geist only in hero specific keys, it also gets changed for everyone! Meaning it's impossible to use multiple Life Drains when using the Ability Key to cancel, which is pretty bad.

I think hero specific keys should allow for different modes, but to make all modes work with Geist, Life Drain should be changed in a way where it won't stop the old drain if you have a target, meaning starting a new drain shouldn't cancel the old one.
 
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