Dr.Fox
Member
About Signatus Latin for the sealed because its easier to find names when you use latin
As you might know statues were used to seal ghost even in ancient times. Signatus is proof that this is no mere suspicion but an actually method for sealing evil spirit even though it requires much more then normal stone and a strong believe to do so.Signatus is an evil being similar to ghost but able to effect the real world a lot more and to stop him he was sealed inside of a hero of his time who immediatly turned into stone after the ritual was finally successful and Signatus and his rampage was finally brought to an end. (the hero is in medieval armor)
Signatus' seal weakend over time meaning he could move but he still is bound to the statue and upon the maelstrom the seal weakened enough to finally move the statue and search for a way to get free from this seemingly statue before he was destroyed with it. While he does hate the statue he does know how to use the abilities of its former owner.
Vitality
GeneralHealth | 700 |
Regen | 2.5hp/s |
Movespeed | 7.5m/s |
sprint speed | 2.5m/s |
Stamina | 3 |
Regen | 5s |
Debuff resist | up to 20% (maybe 10% base + 1% per boon) |
Projectiles pass through you making them able to hit something behind you
Bullet damage reduction | 20% |
Gun
StatueThe Statue is equiped with one burst shot crossbow and a sword although they both are now made of stone and the sword isnt that sharp because of it.
Damage | 6 |
Burst | 3 |
Fire rate | 12 |
Ammo | 40 |
Reload time | 2.5s |
Velocity | 520m/s |
Ghost
The Ghost forms javelins that leave a small explosion upon landing (like yamato alt fire).
The longer you dont fire the stronger and bigger the javelin gets.
Damage | 10 |
Growth | consume 5% ammo/s not fired and add +10% damage and +20% size |
growth stacks | gain 1 stack per ammo consumed up to 10 |
Fire rate | 6 |
Ammo | 40 consume 2 per normal shot |
Reload time | 2.5s |
Velocity | 520m/s |
Ability- Info
Blue text is for the ability of the Statue and red is for the ability the Ghost does
Ability 1 - Pierce|Roar
The Statue summons a spear made of holy light and charges forward (same distance as dash). If he hits someone he will stop moving and move the spear upward to present their victim to god.Roar
Do an unholy roar dealing small damage to everyone around you and applying some debuffs.
Statue | Ghost | |
---|---|---|
Damage | 100 2x scaling | 50 1.5x scaling |
Range | 2.5m spear length | 10m |
Cooldown | 12s | 12s |
Debuff | Stun | Fear -10% damage output |
Duration | 1s counts the animation time | 6s |
Upgrade 1 | can now pierce multiple targets | +5m range |
Upgrade 2 | -4s cooldown | -4s cooldown |
Upgrade 3 | The person held up now gets struck by a holy beam dealing 50% of the damage dealt counting Pierce and any damage dealt until the beam | Fear now scales with spirit power 0.01x |
Ability 2 - Holy Shot|Spectral Bite
The Statue throws a spear made of holy energy. The spear instantly hits everything in its way and pushes everyone hit a bit back.The Ghost marks a spot with energy of death summoning a giant spectral jaw biting into enemies standing on top of it. summon is like viscous punch
Statue | Ghost | |
---|---|---|
Damage | 35 x1 scaling | 30 x0.5 scaling |
Range | 3m knockback on hit | 15m cast 3m radius |
Effect | enemies hitting a wall take the same damage again | movement lock for 0.5s |
Charges | 1 | 1 |
Cooldown | 20s | 20s |
Duration | 25s |
Upgrade 1 | -5s cooldown | -5s cooldown |
Upgrade 2 | +50% knockback | +50% radius |
Upgrade 3 | 0.1s stun for enemies hitting a wall | spectral jaws will now be able to trigger twice with a 1.5s delay |
Ability 3 - Free me
Upon using this ability Signatus changes from inhabiting the Statue to roaming around as the Ghost while being bound to the statue by a chain. like the forgotten from the binding of isaacWhile this ability is active the Statue turns into an unmovable NPC with unstoppable. enemies are able to hit you and the statue to deal more damage
Only the Statue gains barrier while this ability is active and shares its health with you.
The ghost is able to fly.
This ability has a build up duration meaning it can be used whenever you want but the time you can spend as a ghost depends on how much is left from the ability.
Statue barrier | 25% of current Health |
Statue damage reduction | 20% |
Chain length move radius | 15m x0.1 scaling |
Duration | 20s |
cooldown | 1s per 1s duration used |
Upgrade 1 | +2 m/s for the while active |
Upgrade 2 | The Statue now attacks everyone in sight 1/3 fire rate can melee |
Upgrade 3 | Max growth stack from ghost +10 |
Ability 4 - The Awakening
As you awaken your true power for a short time shoot with both the ghost and the statue while the ghost is hovering slightly behind the statue.While this is active you count as 1 entity and use the first and second ability from the statue and the the ghost at the same time.
Ability 2 Spectral bite will spawn under the first person hit after the knock back or in the impact spot with a 0.75s delay this should be avoidable if you dash or slide down stairs
Ability 3 is automatically activated for the duration.
Damage reduction | 20% |
Ammo | inf for duration |
Duration | 10s 0.05x scaling |
cooldown | 120 |
Penalty | set ammo to 0 and ability 3 goes on full cooldown |
Upgrade 1 | +10% damage reduction |
Upgrade 2 | -30s cooldown |
Upgrade 3 | deal +30% damage |
This took way to long again but I wanted to color code it to make it easier to read and make tables for more overview