Hero: Schrodinger's Twin Brothers

Ragnaman

Active member
General lore idea: during the "event" the twin brothers were born, one died during birth. Now sometimes people swear that the person is a different one from time to time. The premise is that both twins exist and are dead at the same time, switching between their states depending upon the observer. To each of the twins it seems like they are and are not present somewhere at the same time, a feeling they are used to.
To clarify, this is a single person as far as anchor point to a physical realm goes, the anomaly is that this anchor point carries around two entities with a slightly different phase. Each entity thus is aware of itself separately, but to outside observers seem like a single person. Being able to manipulate each of their own timelines separately, but to outside observers this is not really apparent, creating illusion that the person walked across the street but when looking the other direction the person is just walking in front of you.

Game mechanics, a sort of doppelganger style of play where you can send out an AI controlled clone to juke/attack, switching places with the doppelganger back and forth. The death of a doppelganger does not cause a "kill". There can only exist a single entity that affects the physical world, you cant create a clone and also attack yourself. Creating a doppelganger turns you invisible but also not being able to affect the world yourself. If your invisibility is broken, the doppelganger immediatelly disappears. To the observer (other players) both twins cant exist at the same time.

I guess nothing really new if you think about Phantom Lancer, heh, but I kinda like the Noir-esque setting and the supernatural event leading to an interesting potential lore piece.
 
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Thats a great concept. Maybe not twins but a guy like dr who, that knows whats going on and throws his alternate or dead versions of himself from other universes as abilities or clones. More lore than shaco act.
 
This sounds like a pretty good idea. I think he should be like Meepo and that if we kill one of them they both die; the best way to survive is to frequently switch back and forth and send one back to base. According to your idea, neither of the entities is fake, so I don't think one should operate as a clone or illusion. They should both be as real as can be. Separate health pools but a shared ability cooldowns.
 
Thats a great concept. Maybe not twins but a guy like dr who, that knows whats going on and throws his alternate or dead versions of himself from other universes as abilities or clones. More lore than shaco act.
I specifically think of the idea of how the "event" from game lore could affect newborn twins, who died ? who lived ? None ? Both ? All variations true and false, depending on the observer, the physical carry anchor point bound to a single person.
 
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This sounds like a pretty good idea. I think he should be like Meepo and that if we kill one of them they both die; the best way to survive is to frequently switch back and forth and send one back to base. According to your idea, neither of the entities is fake, so I don't think one should operate as a clone or illusion. They should both be as real as can be. Separate health pools but a shared ability cooldowns.
Only one exists at a time, to the observer. Thats the main idea. Playing around with this idea is what makes it unique and fun. No two can ever be observed (by other players) at the same time in the physical realm.
 
Some brainstorm things that come to my mind that could be connected to the character:
Inducing Deja Vu feeling in other players, via some skill (not sure how its useful lmao, maybe illusion clones appear of every player actions that were done during last 10 seconds are replayed as long as the illusion is the only visible version of that character for the player ?). I dunno how is that even technically possible, but would be cool, just need to weaponise this somehow. Generally causing chaos and making the player shoot the wrong targets ?

Duplicating enemy that fights the enemy that was duplicated for a brief moment ? Sort of making the player question whether they are the real version of themselves, but the duplication is only visible by the target and not by anyone else.


gotta go now...maybe will add something later, add your thoughts.
 
Only one exists at a time, to the observer. Thats the main idea. Playing around with this idea is what makes it unique and fun. No two can ever be observed (by other players) at the same time in the physical realm.
Sorry if my comment wasn't clear. I understand that part. I was just saying that each one should be the player character. Different health pools, shared ability cooldown, but if one dies they both die. Playing one makes the other invisible and unable to attack. I was saying that if #1's about to die, switch to #2 (making #1 invisible), then when it's safe, switch back to #1, hop on the rail back to base, control #2 until #1 is healed then send him back up the rail again.
The invisibility feature could lead to some neat ploys where you leave one standing somewhere as a kind of trap, controlling him when enemies get close.
 
The doppelganger is temporary, but yes the doppelganger mimics the player in everything, otherwise it would be difficult to trick others in believing its the real player.
I understand the idea, its like having two instances, but if one just sits at base, it seems a bit too powerful.

Nah, both instances travel with a single character and can temporarily create two separate timelines, if one dies, well the other becomes the real "current" timeline in which the twin lives on. Seems more interesting.
 
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