primary fire - spritzer - bullet velocity decreases as you fire. reduced headshot damage. 45% of bullet damage is deferred over the course of 0.9s.
alt fire - spritzer - continual spray that winds up bullet velocity as you fire with extreme bullet spread. reduced headshot damage. 70% of bullet damage is deferred over the course of 0.9s.
1 - stink bomb - deal spirit damage to a target enemy. for a duration it cannot be targeted by its team and any enemy that comes close is forced to run the opposite way for a duration.
upgrades
1 - +1s duration and +3m aoe
2 - +150 damage.
5 - enemy cant be healed by its team and explodes on death after a delay where they run at the nearest enemy dealing 85% x the number of enemy heroes initially hit including main target.
2 - reactive spray - spray a gas cloud that homes towards enemy heroes and deals damage over time. damage dealt builds up to end early but deal area silence and burst damage.
upgrades
1 - +1s silence duration
2 - +1.5% max health dps
5 - +9m burst damage and silence aoe and +9% max health damage on burst
3 - astral vapors - charged ability. make yourself and allies around you invisible briefly but leave a trail as you move that reduces enemy spirit resistance. debuff lingers equal to time spent inside and reveals enemies.
upgrades
1 - +1 charge.
2 - unlock alt-cast: target an ally hero with 30m cast range but 30% duration and charge restores 60% faster.
5 - spirit resist debuff builds up to add +200 damage to the next spirit damage instance over 150.
4 - tempting fragrance - throw a bottle of perfume that breaks and creates a linear spill in front of the impact zone. deals spirit damage when spill is created and fading slows enemies that enter. if they linger in the area too long they are hypnotized towards the impact zone.
upgrades
1 - -40s cooldown.
2 - +20m trail length.
5 - initial damage is dealt 3 times over 2.9 seconds.
alt fire - spritzer - continual spray that winds up bullet velocity as you fire with extreme bullet spread. reduced headshot damage. 70% of bullet damage is deferred over the course of 0.9s.
1 - stink bomb - deal spirit damage to a target enemy. for a duration it cannot be targeted by its team and any enemy that comes close is forced to run the opposite way for a duration.
upgrades
1 - +1s duration and +3m aoe
2 - +150 damage.
5 - enemy cant be healed by its team and explodes on death after a delay where they run at the nearest enemy dealing 85% x the number of enemy heroes initially hit including main target.
2 - reactive spray - spray a gas cloud that homes towards enemy heroes and deals damage over time. damage dealt builds up to end early but deal area silence and burst damage.
upgrades
1 - +1s silence duration
2 - +1.5% max health dps
5 - +9m burst damage and silence aoe and +9% max health damage on burst
3 - astral vapors - charged ability. make yourself and allies around you invisible briefly but leave a trail as you move that reduces enemy spirit resistance. debuff lingers equal to time spent inside and reveals enemies.
upgrades
1 - +1 charge.
2 - unlock alt-cast: target an ally hero with 30m cast range but 30% duration and charge restores 60% faster.
5 - spirit resist debuff builds up to add +200 damage to the next spirit damage instance over 150.
4 - tempting fragrance - throw a bottle of perfume that breaks and creates a linear spill in front of the impact zone. deals spirit damage when spill is created and fading slows enemies that enter. if they linger in the area too long they are hypnotized towards the impact zone.
upgrades
1 - -40s cooldown.
2 - +20m trail length.
5 - initial damage is dealt 3 times over 2.9 seconds.
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