A Fate's Tale: To see the beauty of the world is one of life's greatest gifts. However, life was not kind and it was not a gift. The Occultist has manifested itself to ensure that its legacy will not be forgotten and so that you will always remember that you're not the only one watching.
Vitality
medium size
Health
700hp
health regen
2
speed
7.8m/s
stamina
3
Spirit resist
10%
at max lvl
Gun
Occultist shoots from an eye ball in his hand. He reloads by ripping out the eye from his hand, throwing it to the ground and growing a new one
The eyeballs shoot small beams (his gun works like dynamos).
Damage
16
Ammo
14
Fire rate
4 bullets/s
bullet velocity
508m/s
range
20->56m
Ability 1
Occultist throws an eyeballs that forces the enemy to look at them. The closer your cross hair is to the eye the stronger the pulls gets. When you look to close to the eye it will charge at you and explodes when in range.
Eyeball hp
50hp
7x per boon
Eyeball duration
6s
Eyeball explosion damage
remaining health +0
0.8x scaling
explosion radius
5m
explodes upon death
trigger radius
30m
eyeball charge velocity
1/2 of the trigger radius
Cd
12s
Charges
1
Throw range
7.5m
thrown like doormen bell
Upgrade 1
+1 charge
Upgrade 2
-1 Stamina and -20% dash distance
Upgrade 3
50% lifesteal
Ability 2
Occultist throws a huge lump of black liquid at any surface. The liquid slowly spreads out before dissolving into thin air.
Radius
6m
growth
1m/s
0.0035x
duration
5s
Cd
26
Damage
20 dps
0.3x
Debuff
-50% jump hight
Upgrade 1
-6s cd
Upgrade 2
+2m/s for teammates while touching the liquid
Upgrade 3
disables movement abilities after 1s of touching the liquid
Ability 3
Highlights every enemy hit by one of his abilities (passive)
When Occultist activates his ability every highlighted enemy close by will take insanity damage (requires line of sight). The closer they are the more damage they will take (active).
Highlight Duration
5s
Highlight radius
30m
Insanity Duration
6s
refreshes highlight duration
CD
42s
Insanity damage
20/10/5
0.9x/0.6x/0.3x
range
5/10/15m
Upgrade 1
-12s cd
Upgrade 2
While active gain 65% slow resist
Upgrade 3
every time a highlighted hero dies he gets 300 barrier for 5s
Ability 4
Occultist channels his power to open a portal to the abyss changing the sky box to a huge eyeball.
Highlights every enemy hero on the map that has visibility to the sky with adark purpleand builds up a slowing effect.
When Occultist cast the ult he also gets highlighted and if he dies it ends immediately
Duration
10
0.03x Spirit scaling
CD
250
Slow (includes dash distance)
builds up to 30%
even if you have slow resist but takes longer
Build up time
4%/s
decays if not hit by after 1s by 7%/s or when the ult ends
Range
Map wide
Upgrade 1
Slow also includes fire rate now
Upgrade 2
increases the max slow build up to 40% and + 1%/s build up
Upgrade 3
The ult now hits you no matter where you are for 1/3 of the value
Made with the help of my friend Rexolas
My friend has died (mentally).
I am also dead (mentally).