[Hero] Muse

coiil

Member
Muse:
(Reality warping painter)

Weapon Master Stroke (Paint Gun): Beam Weapon, Burst Fire. 45 Ammo, 9 Bullets Per Second, 8.4 Bullet Damage, 2.45 Reload Time.

Paint Thinner: Throws thinner over the target 8 meter radius, making splashed allies invisible, and splashed terrain transparent/traversal for 5s. Invisibility ends early if the unit deals or receives damage.
20 Meter Range, 1s CD, 22s Charge Replenish.
LvL 1: Deals 30 DPS to splashed enemies.
LvL 2: +3s Duration.
LvL 5: +2 Charges.

Top Coat: (Channeling) Causes you to shoot a 60 meter long beam of paint for 8s. Paint builds up on surfaces, applying 3 meters of paint each second (Acts as terrain) lasting 9s. Deals 60 DPS when hitting enemies, and knocks them 10 meters back each second. Paint can be removed by Thinner.
35s CD.
LvL 1: Paint slows enemies on it by 25%.
LvL 2: +2 Meters of paint applied per second.
LvL 5: +50% DPS/Knockback

Soul Portrait: Paints a life size portrait of the target enemy hero, increasing all damage you deal them by 30% for 6s. You can walk through the portrait to teleport behind the hero.
40 Meter Range, 24s CD.
LvL 1: +10% Damage amp.
LvL 2: +20 Meter Range.
LvL 5: +6s Duration.

Perfect Forgery:
Paint yourself to look like the target hero over 2s, replacing your gun and basic abilities with theirs for 15s. Use again to end ability early.
10 Meter Range, 60s CD.
LvL 1: +20 Meter Range.
LvL 2: -1s Cast time.
LvL 5: -20s CD.
 
I feel like group invisibility is a hard sell outside of an ultimate, though I do like the way Paint Thinner and Top Coat interact. Always a fan of heroes with abilities with interactions/synergy.

And while I appreciate terrain generation and hero/ability copying in a vacuum, it feels weird to put them on the same hero. Or at least this version of those abilities, because Top Coat has you channeling for eight seconds but presumably you're going to be wanting to Perfect Forgery and keep that form for at least long enough to use its abilities. Kelvin, for example, only loses access to his Frost Grenade while channeling Arctic Beam. And Dota 2's Morphling can freely swap between his base form (which has no channel abilities) and whoever he Morph'd.
 
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