a sumonner/mage type character
a Conductor who summons a ghost orchestra to control the fight and execute opponents, setting up his stage
has a Revolver in his left hand and a Batton in his righ hand
left click shoots and right click change de note
1 -the passion of the musician
summons a musical instrument in the designated area (the instrument invoked can be betwen of flute, violin and trumpet, cannot repeat tha last instrument casted)which lasts 3 seconds, which they play generating notes on top of them, after 0.5 seconds the note flies towards the nearest low health targe, which lasts 3 seconds and causes spirit damage
with 1 point the flute applies deceleration to the target hit
with 2 points the trumpet gives fire rate area
with 5 points violin generates a note for every 0.5 he play
2-note from beyon
a ghost piano advances straight leaving a trail of move speed to alies
with 1 point, the trail applies a burning effect to enemies that step on or are crossed by the piano
with 2 points the piano lifts targets hit
with 5 points the piano generates musical notes that shoot towards nearby enemies
3-Soprano
passive: for each death near you (troops or heroes, whether enemies or allies), it generates a note that orbits the maestro, can have up to 5 notes and last 5 seconds notes coming from heroes always overlap those of troops, left click change the note
green note gives life regen ,consumed give temporary maximum life per note,
for 10 seconds
yellow note: gives balistic damage, consumed fire all notes to a locked target
blue notes: gives spirit damage, consumed: stun a target for 1 second per note
activate this habilit will consume all notes
with 1 point: gains a small movement speed per note
with 2 notes: notes coming from heroes last longer
with 5 notes: increases the number of notes from 5 to 7
4- private orchestra
channeled: summons a stage in a cone area with musicians around the conductor, orchestra music plays, then with the left button click on the right moment of the music played( like a quick time event in dbd) to cause damage throughout the area, maestro gain a massive damage reduction during the skill
with 1 point: excellent rhythm hits draw enemies closer to the stage
with 2 points: pulses now raise enemies
with 5 points: reduces cowdown
a Conductor who summons a ghost orchestra to control the fight and execute opponents, setting up his stage
has a Revolver in his left hand and a Batton in his righ hand
left click shoots and right click change de note
1 -the passion of the musician
summons a musical instrument in the designated area (the instrument invoked can be betwen of flute, violin and trumpet, cannot repeat tha last instrument casted)which lasts 3 seconds, which they play generating notes on top of them, after 0.5 seconds the note flies towards the nearest low health targe, which lasts 3 seconds and causes spirit damage
with 1 point the flute applies deceleration to the target hit
with 2 points the trumpet gives fire rate area
with 5 points violin generates a note for every 0.5 he play
2-note from beyon
a ghost piano advances straight leaving a trail of move speed to alies
with 1 point, the trail applies a burning effect to enemies that step on or are crossed by the piano
with 2 points the piano lifts targets hit
with 5 points the piano generates musical notes that shoot towards nearby enemies
3-Soprano
passive: for each death near you (troops or heroes, whether enemies or allies), it generates a note that orbits the maestro, can have up to 5 notes and last 5 seconds notes coming from heroes always overlap those of troops, left click change the note
green note gives life regen ,consumed give temporary maximum life per note,
for 10 seconds
yellow note: gives balistic damage, consumed fire all notes to a locked target
blue notes: gives spirit damage, consumed: stun a target for 1 second per note
activate this habilit will consume all notes
with 1 point: gains a small movement speed per note
with 2 notes: notes coming from heroes last longer
with 5 notes: increases the number of notes from 5 to 7
4- private orchestra
channeled: summons a stage in a cone area with musicians around the conductor, orchestra music plays, then with the left button click on the right moment of the music played( like a quick time event in dbd) to cause damage throughout the area, maestro gain a massive damage reduction during the skill
with 1 point: excellent rhythm hits draw enemies closer to the stage
with 2 points: pulses now raise enemies
with 5 points: reduces cowdown