[Hero] Junkyard Knight 2.0

coiil

New member
I really liked this one, and wanted to take another stab at it.

Junkyard Knight 2.0

(A knight with scrap metal armor, and a massive horseshoe magnet shield)

Weapons:
Ranged - Nailgun:
40 Ammo, 13 Bullets Per Second, 6.2 Bullet Damage, 2.35s Reload Time.
Melee – Shield Bash:

Bed of Nails:
Drains all remaining ammo to spread that many nails over the target 12 meter radius. These nails become embedded in the ground for 15s, dealing your bullet damage to the first enemy to touch them.
60 Meter Range, 5s CD, 18s Charge Replenish.
LvL 1: +5s Duration.
LvL 2: +1 Charge.
LvL 5: +50% Ammo.

Scrappy Steed: Summons your robotic steed to ride for 8s, granting you +10m/s move speed, and +20m/s sprint speed. Tramples enemies your steed sprints through, dealing them 3x your speed as spirit damage.
45s CD.
LvL 1: +4s Duration.
LvL 2: Trample silences for 1s.
LvL 5: +100% Sprint speed.

Chivalry:
(Passive) Holding left-click raises your shield, blocking enemy bullets that hit in front of you and consuming 1 stamina per 5 bullets. Heavy melee attacks throw your shield up to 20 meters when fully charged, instead of dashing forward yourself.
LvL 1: +25% Stamina recovery speed.
LvL 2: +10 Max throw distance.
LvL 5: +60% Heavy melee damage when fully charged.

Magnetic Shielding:
Magnetize your shield for 5s. Causes all bullets that come within 2 meters of your shield while it's blocking/throwing to stick to the shield for no stamina cost. When Magnetic Shielding ends, all bullets stuck to your shield fly 30 meters off in all directions, dealing 50% of their damage to enemies hit.
75s CD.
LvL 1: Attracts Bed of Nails.
LvL 2: +2s Duration.
LvL 5: +25% Bullet spread damage.
 
chivalry should be an active

channel to block bullets that hit you from the front. your heavy melee cancels channel early and becomes a projectile with massively amplified damage.
 
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