duttymayne
New member
Ykos
Lore - Upstate NY forest ranger that combined with a wolf after that big event thingy happened.
Weapons.- Two sawed off shotguns. 3 barrels each. Starts with 6 rounds. One in each hand. Barrels should sit back a bit on the stock to give the appearance of two large claws. Slow deliberate rhythm of shooting.
Abilities
1). Pack Attack - Ykos summons 2 spectral wolves to run forward, bite the enemy once, and then return. Restores a portion of the damage dealt as health. Benefits from Sharpened claws. Spectral wolves travel along the ground starting from Ykos hip. If he is airborne it travels forward at it’s normal speed until it lands then it travels on land again. Wolves can leap to reach their bite at the end of the travel and double jump. Regardless of whether the attack lands or misses they always returns. They can move around ground objects as they run (or phase through them).
2). Howl - strikes fear and reduces movement speed and/or damage of all enemies in an aoe. Cast time is instant. Removes ability to shoot or melee during animation. Hero should have an overtop visual animation for howl. Duration is not determined.
3). Sharpened Claws - passive - Gun damage has a % chance to cause bleed, melee attacks always cause bleed. Bleed damage based on damaging source. -
4). Shapeshift - Guns are lost for a full mele form. Gain movement speed, additional melee range, melee damage increased by a portion of gun damage, mele attack speed increased by a portion of fire rate, and a some damage/status resistance (after all, werewolves can only be stopped by silver bullets), Light melee is unable to be parried. Charged melee is parried as normal. Ideally this would also incorporate a shift from day to night as well to alert enemies that a werewolf is on the loose..I envisioned something simple like a darkened sky with a moon prominently displayed and perhaps exterior lighting dimming for that short period of time.
Lore - Upstate NY forest ranger that combined with a wolf after that big event thingy happened.
Weapons.- Two sawed off shotguns. 3 barrels each. Starts with 6 rounds. One in each hand. Barrels should sit back a bit on the stock to give the appearance of two large claws. Slow deliberate rhythm of shooting.
Abilities
1). Pack Attack - Ykos summons 2 spectral wolves to run forward, bite the enemy once, and then return. Restores a portion of the damage dealt as health. Benefits from Sharpened claws. Spectral wolves travel along the ground starting from Ykos hip. If he is airborne it travels forward at it’s normal speed until it lands then it travels on land again. Wolves can leap to reach their bite at the end of the travel and double jump. Regardless of whether the attack lands or misses they always returns. They can move around ground objects as they run (or phase through them).
2). Howl - strikes fear and reduces movement speed and/or damage of all enemies in an aoe. Cast time is instant. Removes ability to shoot or melee during animation. Hero should have an overtop visual animation for howl. Duration is not determined.
3). Sharpened Claws - passive - Gun damage has a % chance to cause bleed, melee attacks always cause bleed. Bleed damage based on damaging source. -
4). Shapeshift - Guns are lost for a full mele form. Gain movement speed, additional melee range, melee damage increased by a portion of gun damage, mele attack speed increased by a portion of fire rate, and a some damage/status resistance (after all, werewolves can only be stopped by silver bullets), Light melee is unable to be parried. Charged melee is parried as normal. Ideally this would also incorporate a shift from day to night as well to alert enemies that a werewolf is on the loose..I envisioned something simple like a darkened sky with a moon prominently displayed and perhaps exterior lighting dimming for that short period of time.