Hero Idea: Tenebris

IgorNL

Member
Ability 1: Shadowy Rift
Tenebris swings his sword powerfully, creating a rift in the ground in a straight line that releases dark energy. The rift remains active for 5 seconds, draining life from enemies that touch it while applying a slight slow.

Initial Damage (Hit): 100 spiritual damage, Scale 1.0
Damage per Second at Rift: 2% of the enemy's maximum health.
Healing: 15% of damage dealt is converted to health for Tenebris
Length: 12 meters
Width: 3 meters
Cooldown: 10 seconds
Additional Effect: Enemies in the rift are slowed by 20%.
Improvements:
1AP: +4m length and +1m width
2AP: +2% damage per second of the rift and +15% healing.
5 AP: +100 initial damage


Ability 2: Shadow Blast
Tenebris stabs his sword into the ground, releasing a blast of dark energy around him that damages all enemies in a radius and curses them.

Base Damage: 80 spiritual damage, Scale 0.8
Radius: 10 yards
Curse: Steals 20 life per second for 4 seconds. Scales 0.6 with spiritual power.
Cooldown: 28 seconds
Enhancements:
1AP: -14s cooldown.
2 AP: +40 base damage and +5m radius.
5 AP: The curse steals +10 life per second and lasts 2 seconds longer.


Ability 3 (Passive): Essence of Shadows
Tenebris grows stronger as he loses health.

Bonus Damage: +1% for every 5% of health lost.
Life Steal: +2% for every 5% of life lost.
Improvements:
1AP: +1% damage for every 5% of life lost.
2AP: +1% life steal for every 5% of life lost.
5AP: Heals 15% of maximum health when killing an enemy hero.


Ability 4: Shadowy Condemnation
Tenebris marks an enemy for 6 seconds with a shadowy mark. When the mark expires it explodes dealing 120% of the damage the enemy suffered from the mark. If the target is killed by the mark's explosion, Tenebris gains souls.

Damage: 120% of the damage dealt during the mark's duration. Ex: Marked the enemy and dealt 500 damage during its duration, the mark will deal 600 damage when it explodes.
Souls Gained: 250 souls per hero killed by the mark.
Cooldown: 130 seconds.
Range: 25 meters.
Improvements:
1AP: Marked enemies take 10% more damage.
2AP: The explosion deals +10% of the enemy's max health as bonus damage.
5AP: +650 souls per hero killed by the mark and resets the cooldown when killing an enemy hero.
 
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