IgorNL
Member
Name: Seraphina
Base Stats:
Max Health: 550
Movement Speed: 9m/s
Stamina: 2
Primary Attack (M1):
Seraphina uses her sniper rifle to fire precise shots at long range, dealing high ballistic damage.
Damage: 91 per shot
Fire Rate: 1 shot per second
Ammo: 5
Ability 1 – Switch Weapons
Seraphina switches between her sniper rifle and a rapid-fire pistol.
Pistol Damage: 12 per shot
Pistol Fire Rate: 5 shots per second
Pistol Ammo: 16
Ability Cooldown: 6 seconds.
Switch Weapons Upgrades:
1 AP: +16 Ammo.
2 AP: -2s cooldown and +10% fire rate for 3 seconds.
5 AP: +6 damage per pistol shot.
Note: Scales like the normal M1, works with items such as titanic cartridges, toxic bullets, etc.
Ability 2 – Shadow Dodge
Seraphina performs a nimble dodge in any direction, moving quickly to evade attacks or reposition herself. While dodging, she becomes immune to damage and instantly reloads her weapon.
Dodge distance: 16 meters
Cooldown: 12 seconds
Shadow Dodge Enhancements:
1 AP: +2m/s movement speed for 4 seconds after dodging.
2 AP: +6m dodge distance.
5 AP: Becomes invisible for 4 seconds after dodging.
Ability 3 – Reaper's Mark (Passive) Enemies hit by headshots are marked with the Reaper's Mark. Marked enemies take bonus spiritual damage from headshots and heal Seraphine when killed.
Bonus spiritual damage from headshots: 30% of ballistic damage.
Mark duration: 5 seconds
Heals: 350 health when enemy is killed.
Reaper's Mark improvements:
1 AP: Marked enemies deal -20% damage.
2 AP: +15% bonus spiritual damage from headshots.
5 AP: +350 healing when enemy is killed.
Ultimate – Requiem of Souls
Seraphina enters a state of deadly concentration for 16 seconds, where each shot that hits an enemy restores 2 bullets and deals +25% damage. Enemies killed during the duration grant souls.
Duration: 16 seconds.
Bullet Recovery: Each hit restores 2 bullets.
Damage Bonus: +25% damage.
Souls per Kill: 250 souls per enemy killed.
Cooldown: 90 seconds.
Requiem of Souls Upgrades:
1 AP: Seraphina gains +2m/s movement speed.
2 AP: +10% damage and increases bullet recovery to 3 bullets per hit.
5 AP: +600 souls per enemy killed and -24s reload time.
Note: Ammunition may exceed the maximum magazine capacity.
Base Stats:
Max Health: 550
Movement Speed: 9m/s
Stamina: 2
Primary Attack (M1):
Seraphina uses her sniper rifle to fire precise shots at long range, dealing high ballistic damage.
Damage: 91 per shot
Fire Rate: 1 shot per second
Ammo: 5
Ability 1 – Switch Weapons
Seraphina switches between her sniper rifle and a rapid-fire pistol.
Pistol Damage: 12 per shot
Pistol Fire Rate: 5 shots per second
Pistol Ammo: 16
Ability Cooldown: 6 seconds.
Switch Weapons Upgrades:
1 AP: +16 Ammo.
2 AP: -2s cooldown and +10% fire rate for 3 seconds.
5 AP: +6 damage per pistol shot.
Note: Scales like the normal M1, works with items such as titanic cartridges, toxic bullets, etc.
Ability 2 – Shadow Dodge
Seraphina performs a nimble dodge in any direction, moving quickly to evade attacks or reposition herself. While dodging, she becomes immune to damage and instantly reloads her weapon.
Dodge distance: 16 meters
Cooldown: 12 seconds
Shadow Dodge Enhancements:
1 AP: +2m/s movement speed for 4 seconds after dodging.
2 AP: +6m dodge distance.
5 AP: Becomes invisible for 4 seconds after dodging.
Ability 3 – Reaper's Mark (Passive) Enemies hit by headshots are marked with the Reaper's Mark. Marked enemies take bonus spiritual damage from headshots and heal Seraphine when killed.
Bonus spiritual damage from headshots: 30% of ballistic damage.
Mark duration: 5 seconds
Heals: 350 health when enemy is killed.
Reaper's Mark improvements:
1 AP: Marked enemies deal -20% damage.
2 AP: +15% bonus spiritual damage from headshots.
5 AP: +350 healing when enemy is killed.
Ultimate – Requiem of Souls
Seraphina enters a state of deadly concentration for 16 seconds, where each shot that hits an enemy restores 2 bullets and deals +25% damage. Enemies killed during the duration grant souls.
Duration: 16 seconds.
Bullet Recovery: Each hit restores 2 bullets.
Damage Bonus: +25% damage.
Souls per Kill: 250 souls per enemy killed.
Cooldown: 90 seconds.
Requiem of Souls Upgrades:
1 AP: Seraphina gains +2m/s movement speed.
2 AP: +10% damage and increases bullet recovery to 3 bullets per hit.
5 AP: +600 souls per enemy killed and -24s reload time.
Note: Ammunition may exceed the maximum magazine capacity.