phanterm
Member
Similar idea: https://project8.dev/threads/the-forsaken-priest-adelard-support.3186/
A wandering mystic with dual personalities; one is benevolent and kind, the other, cold and sardonic. Inspired by more classical pagan (not Satanic) versions of Baphomet, who is historically a deity of balance with markings on their arms to indicate this: Solve (Dissolve), and Coagula (Coagulate).
A wandering mystic with dual personalities; one is benevolent and kind, the other, cold and sardonic. Inspired by more classical pagan (not Satanic) versions of Baphomet, who is historically a deity of balance with markings on their arms to indicate this: Solve (Dissolve), and Coagula (Coagulate).
Weapon: Astral Blessing
Using the glyphs on his hands, Rumor's attacks change based on which personality is currently in control.Ability 1: Changing Hands
Rumor's other personality takes over. This changes the properties of their attacks and the rest of their abilities. Upon use, this grants bonus ammo and temporarily empowers the weapon being switched to.Left Hand (Unite)
Rumor's weapon becomes a very short ranged, sustained heal that slows enemies. When switching to Left Hand, The short ranged heal mist temporarily becomes a larger and more empowered conic beam of divine tendrils that heals allies and slows enemies.Right Hand (Sunder)
Rumor's weapon fires eldritch orbs that slow to a halt after moving a short distance and function as floating mines that explode after a few seconds. When switching to Right Hand, the eldritch mines instead become a rapid fire volley of eldritch orbs that travel straight ahead with slight homing capabilities to enemies that are within the radius of the projectiles.Ability 2: Light of Providence / Light of Judgment
Left Hand (Unite)
Rumor targets an area that is bathed in astral light. While standing within the radius, allies take reduced damage and get increased movement speed.Right Hand (Sunder)
Rumor targets up to 3 smaller areas. These areas light up to indicate danger, and then after a delay, blasts of dark light erupt from another dimension at each spot, dealing damage and knocking enemies up into the air.Ability 3: Vacuum / Repel
Left Hand (Unite)
Rumor summons an independent, undulating prism of astral light that manipulates energies in a wide cone in front of it, slowly pulling all enemies toward it for the duration active. The prism explodes when it expires, dealing damage to nearby enemies.Right Hand (Sunder)
Rumor gestures with his hands in a double palm strike, creating a powerful force at point blank range in front of him. Any enemies hit by this attack will be knocked directly backwards and take damage. In addition, any enemy projectile that this attack hits will be reflected back at the caster.Ability 4: Spirit Form
Rumor claps both hands together and joins his personalities for a few seconds, restoring health and becoming a stationary avatar that builds up energy. At the end of the ability, or when canceled, Rumor fires a single array of projectiles which attack targets in front of him. The longer the form is charged, the more powerful the projectiles.Left Hand (Unite)
The projectiles will hit all allies within range in front of Rumor, instantly healing them based on Rumor's spirit power.Right Hand (Sunder)
The projectiles will hit all enemies within range in front of Rumor, instantly damaging them based on Rumor's spirit power.
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