I don't know how to (or if you can) edit posts but I wanted to develop my idea a bit more, And I don't want to open a new thread cuz this one already exists. If not for the hero, but because some MX / Muerta / Dia de muertos Representation would fit perfectly with this game.
Now, I understand Muerta is already a hero in Dota 2, But a reference to her or Design derived from her wouldn't be a problem (Maybe a Muerto or callback would be nice), I imagine The hero as a Gunslinger in an Adelita clothing (Poncho, Long dress, Crossing Bandoliers and Sombrero) with the bandoliers loaded with green candles, The sombrero on her back and her hair braided over her shoulder.
(Or straight up muerta model, but the sombrero might be handy)
550 Starting health (+30 per lvl) , 2hp regen, 7 m/s , 2 stamina.
30 bullet damage (+1 per lvl) , 12 ammo, 2 bullets per sec.
1- Trickshot / Deadshot
Suggestion 1. With a targeting similar to what Trapper uses to set up his traps (but not skewed down), The hero shoots a projectile forward that bounces to the destination and deals damage on its way and after bouncing.
100(+1x spirit) damage + 20(+.5x spirit) Extra damage after bouncing. 20 CD.
Suggestion 2. Targeted spell, 25m range, Shoots a projectile that Bounces once to closest enemy. (similar to familiar crow)
50(+1x spirit) damage + 20(+.2x spirit) Extra damage after bouncing. 15 CD.
suggested Upgrades:
T1 | Slows before bouncing for 1s. 50% |
T2 | Silence After bouncing for 2s |
T5 | Bounces 2 more times/ Gains Charges |
2- Dance of the Dead / The Calling
The hero throws her hat, Once it reaches the ground 5 ghosts spin around the hat for 6 seconds, (Ghosts could be doing a Tapatio Dance for some nice flair, Enjoying it) When a ghost touches an enemy it deals 45(+0.4xSpirit) damage. When a bullet goes trough a ghost, It gets slowed by half. Enemies are also slowed when between the hat and the ghosts.
30(+0.4x spirit) damage on touch, 30% slow in the zone, 40 CD, 10 meter radius, 6 Seconds duration.
suggested Upgrades:
T1 | Ghost deal extra damage on touch/ Kills extend the dance |
T2 | Ghosts Disarm when touching / Slow more in Zone |
T5 | Ghosts block bullets/ Longer duration. / Creates a circular cosmic veil. |
3- Gunslinger / Ghostslinger
Suggestion 1. 20% Extra bullet chance, Extra bullet deal Spirit damage equal to bullet damage.
Suggested Upgrades:
T1 | Chance scales with spirit |
T2 | Extra Bullets Ricochet once |
T5 | Extra bullets damage now scale with spirit (0.1) |
Suggestion 2. 5s cd. Followed by death, It helps you kill. A ghost hand haunting the hero shoots from over the shoulder every 5 seconds, activated by shooting with a small delay after shooting, It targets an enemy at random within 30m within range. Can't miss.
suggested Upgrades:
T1 | Hitting reduces cd(0.1s) |
T2 | CD scales with Fire rate / CD scales with spirit (0.01) |
T5 | -2 CD. |
4- Pierce the veil/ Spirit form
The hero propels forward and gains 100% Bullet resistance. Flies in the air at low heights and all damage becomes Spirit damage. (I suggest bullet damage becomes base damage + 0.1 extra spirit damage to the shots/ or /30 spirit damage +1x Spirit damage gun). But takes 20%more spirit damage. 5 sec duration. 100 cd.
suggested Upgrades:
T1 | 30% Firerate + 2ms During the ult. |
T2 | 40% Spirit lifesteal during the ult. / Bullets pierce thin walls |
T5 | -30 CD / Kills give 3 Spirit during ult. (all kills obtained, assists don't count) |