In lore the is reference to monsters and I figured there should be more villainous monsters since the others seem to be friendly.
Abilities:
Abilities:
- Stray Tongue - Mimic's extends a large tongue from his mouth that applies a slow to the target hit and if it lands on an enemy hero, should give him the ability to pull himself towards the target. Should be a close to medium and apply slowness to the target hit. If an ally is hit, only the ability to pull himself to the hero will happen.
- Bite - Mimic literally just opens his mouth and bites an enemy. If he kills a candle warrior with it it should give him health back. With each successful hit on an enemy hero the base attack will increase by 1
- Change Shape - Mimic can copy other beings and inanimate objects in order to surprise his victims. In order to copy he must select an the object desired at semi close range. Mimic will take a second or two to transform into the object. Illusion ends when receiving damage or attacking. Things he can transform into could be most static objects on the map: gargoyle, golden statue, crates, ect. or perhaps even a candle warrior. While in this transformed state health regen should be reduced and movement speed slowed. The idea I had with this is to not even appear on enemies maps or trigger the guardians attacks.
- Glutton Unleashed- Mimic's ultimate ability is turning into a large static monster. Any enemy caught inside his AoE will be grabbed by some tongue and brough into his mouth and munched on. This will give mimic health from the lost health of whatever enemy(s) are being munched on.