(hero idea) Little Charlie Wilkins-Little Kid Strong Imagination

MyWifeLeftMe

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Charlie wilkins.jpgCharlie Wilkins is a young boy wearing a bright red and white baseball cap overalls a green and orange stripped shirt and sneakers that are always untied and a backpack filled with water balloons

Little Charlie Wilkins was just your ordinary 12 year old mischievous kid pulling pranks and causing trouble but poor Charlie always struggled with friends that’s why he decided to make up his own they say if you believe in something hard enough it can come true and well Charlie believed in his friends a whole lot so much that what was imaginary became real Charlie was able to bring his imaginary friends to life able to give them a physical form from his mind alone now his friends are here to protect him while her creates mischief for fun

Weapon-no girls allowed- Charlie runs around with his slingshot he made himself out of a stick and rubber bands that he uses to launch water balloons
Max ammo-10

Ability 1-zic-zic is Charlie’s Alien imaginary friend zic comes down from space and fires a rocket towards enemies dealing splash damage
Explosion radius-7m

Cooldown-18s
1-increase explosion radius +3m
2-+15 spirit
5-fire 3 rockets

2-sally-sally is a skunk Charlie sends sally to a specific location where she will spray all around her creating a dome of poison that does tic damage to enemies inside
Dome radius-5m
Duration-2.5s

Cooldown-20s
1-increase dome duration +1.5s
2-increase radius +4m
5-enemies are slowed inside dome

3-Arnold-Arnold is an octopus Arnold grabs hold of Charlie and throws him in a direction of choice when Charlie lands he pulls out a pogo stick that he stands on and bounces 3 times doing spirit damage in an area
Length-13m
pogo radius-5m

Cooldown-32s
1-gain 100 hp barrier
2-increase throw length +7m
5-bounce +2 times

Ult-chuck-chuck is a cyclops chuck crawls out of the ground under Charlie and carry’s him on his back where the player takes control of him for 10s or until canceled while controlling chuck the player can choose to swing stomp or kick to deal spirit damage

1-swing-swing a club infront of you in a cone
2-stomp-stomp the ground and create a explosion and deal spirit damage
3-kick-chuck kicks enemies and knocks them back if enemy collides with wall they are stunned

Cooldown-150s

1-increase duration +3s
2-gain 30% bullet and spirit resistance
5-chuck charges forward when ability ends dealing damage
 
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