Hero Idea: Gearbreaker

IgorNL

Member
Base Stats:
Max Health: 600
Ballistic Resistance: 15%
Spiritual Resistance: 10%
Movement Speed: 6.5 m/s
Stamina: 2

Primary Attack (M1):
Damage: 11 per shot.
Rate of fire: 8 bullets per second.
Ammo: 40 Bullets. (0.5x)☆

Ability 1 – Combat Turrets
Gearbreaker deploys up to two turrets. They automatically attack enemies within range, dealing ballistic damage. They activate items.
Damage: 60 DPS
Health: 30% of your maximum health.
Resistance: 50% of your ballistic and spirit resistance.
Attack range: 35 meters
Cooldown: 40 seconds
Duration: 40 seconds
Improvements:
1 AP: Turrets slow targets hit by 25% for 2 seconds.
2 AP: -10s cooldown and +15% fire rate.
3 AP: Turrets cause bleeding, dealing 4% of maximum health per second for 3 seconds.


Ability 2 – Combat Bike
Gearbreaker summons a combat bike that accelerates at +2m/s per second up to a maximum of +8m/s. Gearbreaker can carry 1 ally on the bike. For the ally to get on the bike, Gearbreaker has to run him over.
Duration: 8 seconds (0.1x)☆
Cooldown: 24 seconds
Improvements:
1 AP: +15% firerate on the bike.
2 AP: +50% base ammo on the bike.
3 AP: +10 ballistic damage on the bike.


Skill 3 – Drone Launcher
Gearbreaker releases attack drones that fly around him for 6 seconds, automatically firing at nearby enemies. Each drone deals 12 ballistic damage per second and has 30% of his maximum health and 50% of his ballistic and spiritual resistance. They activate items.
Duration: 6 seconds
Number of Drones: 4 drones
Cooldown: 32 seconds
Atack range: 40m
Improvements:
1 AP: +20% fire rate for drones.
2 AP: -8s cooldown and +6 seconds duration.
3 AP: +2 Drones.


Ultimate – Overload
Ultimate Effect: Gearbreaker activates Overload, resetting the cooldown of all his abilities and gaining immunity to negative effects. Additionally, he gains +50% ballistic and spiritual resistance for 10 seconds.
Passive: Killing enemies grants 1 stack of Overload, up to a maximum of 4. Dying causes Gearbreaker to lose 2 stacks. Each stack grants:
+5% cooldown reduction.
+2 health regeneration per second.
Cooldown: 100 seconds
Improvements:
1 AP: +500 ballistic and spiritual armor on activation.
2 AP: -34 seconds cooldown.
3 AP: Each stack grants +125 souls upon killing enemy heroes and +10 health regeneration per second.
 
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