Hero Idea: Chimera

sapphirena

New member
A multi type character that can slip into one of three choose your adventure paths. Since stats have a hard % number in items for deadlock, this character would have certain number thresholds, which if surpassed or accomplished, permanently transforms her AAs and one of three of their main abilities(only that one for the rest of the game). More on that later.

Code name - Chimera
Chimera became an avid mythology fanatic as a child from hearing her parent's stories of the occult. She ended up as a librarian for the New York Central Library while moonlighting as an archaeologist. She became entombed within Greek ruins during the First Maelstrom where the soul of an ancient beast locked fused with hers. Chimera went from tucking her head down the bookshelves into butting heads on Broadway. She seeks to summon the Patron to un-fuse her body from these dangerous beasts and lock them away for good.

Melee/Heavy Melee - 69/128

Auto Attack: Slash -> Claw/Fang/Talon 7 -> 7(Weapon Scaling)/7(Vitality Scaling)/7(Spirit Scaling)
Slash - Chimera releases a horizontal slash that travels relatively slowly.
Claw - Chimera empowers her slash to be wider and have a faster fire rate.
Fang - Chimera empowers her slash to apply a stacking slow
Talon - Chimera empowers her slash to apply a stacking bleed

1: Roar -> Lion's Pride 12s CD
Chimera releases a burst of damage in a circle that slows and fears -> lifts
1 AP - wider range
2 AP - +1 sec
5 AP - reduces 5 Weapon/5 Spirit resist

2: Flail -> Viper's Rattle 30s CD
Chimera uses her tail to knock enemies in a cone direction. If she knocks an enemy into a surface they become Pierced and lose movement abilities temporarily -> silenced and temporarily lose %HP.
1 AP - Applies slow to target
2 AP - 12s CD
5 AP - Disarms any Pierced enemies

3: Burst -> Eagle's Strike 48 CD
Chimera dashes forward at an extreme speed after a short windup, she can push a single target(1s) -> temporarily flies and can lift enemies off the ground for 0.5 seconds(Spirit Scaling). The further an enemy falls, the more damage they take. Beyond 10m, the target becomes rooted for 1 second. Chimera can still AA midflight and capture.
1 AP - 1 Charge
2 AP - Shorter windup 0.5 seconds
5 AP - Can capture up to 3 targets

4: Herculean Blessing 120s CD
Chimera wrangles all three spirits to gain three extra stamina and increased (3) health regen. Participating in a kill/Patron during this phase permanently grants a stack of whichever path has been chosen. However, if she dies before the phase ends, then all the stacks are lost. If a player does not choose a path by the time they have ult, it will grant all three buffs just for that usage. Refresher will not change this. 10 sec duration.

5 WPN per stack
50 HP per stack
5 SPT per stack

1 AP - 60 CD
2 AP - +5 or 50 HP per stack
5 AP - 5 sec duration

The threshold for the transformation will be 50% for each category. This means by around 3.5k Souls you will have transformed into one of the three beasts for the rest of the match so it will incentivize players to choose early what role they wish to take on for their team. This also means the enemy team will know which path by a global sound(lion/snake/eagle). Lion is a fighter/Snake is a tank/Eagle is an assassin.

Her outfit would be that of a classic bookworm in heels with big glasses. The twist would be having ripped sleeves for a ruffled blouse, horns on her head, mini wings, and a tail. Its to show her attempts to maintain humanity while holding each beast at bay.

Color abilities would be all clear/white till transformation then her abilities turn Tan Yellow/Green Orange/Bluish Purple

Potential Voicelines
If she sees Vindicta - Blue steak over there.

I plan to update this idea with concept art eventually so be on the lookout.

edit: added drawback to her ult.
 
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