iziyoisakuya
New member
Captain
Style: An US Army Captain circa 1940s
Weapon: Semi-Auto Pistol (personal perference would be the classic M1911), Low Mag size but higher damage for compensation
Melee: I know at the moment the melee animation is most likely a placeholder and eventually every hero (or at least most of them) will have different melee animation to stylize things up. My pitch: Light Melee is a quick slap, Heavy Melee is a backhand slap
Skill 1: Conscription
Unit Summon Skill, Instant Effect
Spawns a Grunt that fights along side you. Grunt's stats scale off the player by 20%. Grunt guards the player and attacks targets near the player. Grunt uses a semi-auto battle rifle and does not despawn over time. Summon caps at 3. While no enemy presents all summoned units regroup on the player.
Cooldown: 25s
Lv 1: CD -7s
Lv 2: Increases cap to 6
Lv 3: Stat scale increases to 40%
Skill 2: Field Promotion
Targeting Skill, Instant Effect
Promotes the selected Grunt to Corporal. Corporal's stats scale off the player by 40%. While a Corporal presents, Grunt automatically spots and attacks targets within 15m radius and Corporal guards the player instead. There can only be two Corporals at any given time, Corporal uses submachine gun, does not despawn over time and does not count as a Grunt.
Cooldown: 35s
Lv 1: Corporal gains a healing ward that can heal nearby allies overtime
Lv 2: CD -15s
Lv 3: Corporal can now be promoted to Sergeant. Sergeant scales off the player by 80%. Sergeant guards the player and provide a fire rate bonus to all allies within 20m radius. Sergeant uses submachine gun, does not despawn over time and does not count as a Grunt or a Corporal. There can only be one Sergeant at any given time.
Skill 3: Mortar Strike
AOE Skill, Long Range Support Skill
Select three impact areas upon casting, shells will fall after 3s. Each shell has 5m effect radius. Upon impact stuns enemy caught within impact area for 3s and deals Spirit Damage.
Cooldown: 20s
Lv 1: Damage +20%
Lv 2: Increase to six rounds (six selectable areas)
Lv 3: Shell now leaves residue that Silence enemy who crosses the impact area for 5s. Residue lasts for 10s.
Ult: Hot Drop
Requires channeling, mass mobilizing skill
Summon a Spirit plane that can contain up to 15 units. Player can take off before maximum occupancy has been reached. Other players onboard can drop off on their own command. The Captain can either ram the plane into desired location and deal Spirit Damage to nearby enemies and stun for 3s while releasing all passengers at the location as well, or evacuate everyone mid air and the plane will dive ahead of the drop off location. The Plane cannot be damaged by any source.
Cooldown: 100s
Lv 1: CD -30s
Lv 2: Plane can now take up to 30 units. Upon casting nearby friendly creeps will board the plane.
Lv 3: Crashed plane now leaves a 15m radius fire that deals Spirit Damage
Style: An US Army Captain circa 1940s
Weapon: Semi-Auto Pistol (personal perference would be the classic M1911), Low Mag size but higher damage for compensation
Melee: I know at the moment the melee animation is most likely a placeholder and eventually every hero (or at least most of them) will have different melee animation to stylize things up. My pitch: Light Melee is a quick slap, Heavy Melee is a backhand slap
Skill 1: Conscription
Unit Summon Skill, Instant Effect
Spawns a Grunt that fights along side you. Grunt's stats scale off the player by 20%. Grunt guards the player and attacks targets near the player. Grunt uses a semi-auto battle rifle and does not despawn over time. Summon caps at 3. While no enemy presents all summoned units regroup on the player.
Cooldown: 25s
Lv 1: CD -7s
Lv 2: Increases cap to 6
Lv 3: Stat scale increases to 40%
Skill 2: Field Promotion
Targeting Skill, Instant Effect
Promotes the selected Grunt to Corporal. Corporal's stats scale off the player by 40%. While a Corporal presents, Grunt automatically spots and attacks targets within 15m radius and Corporal guards the player instead. There can only be two Corporals at any given time, Corporal uses submachine gun, does not despawn over time and does not count as a Grunt.
Cooldown: 35s
Lv 1: Corporal gains a healing ward that can heal nearby allies overtime
Lv 2: CD -15s
Lv 3: Corporal can now be promoted to Sergeant. Sergeant scales off the player by 80%. Sergeant guards the player and provide a fire rate bonus to all allies within 20m radius. Sergeant uses submachine gun, does not despawn over time and does not count as a Grunt or a Corporal. There can only be one Sergeant at any given time.
Skill 3: Mortar Strike
AOE Skill, Long Range Support Skill
Select three impact areas upon casting, shells will fall after 3s. Each shell has 5m effect radius. Upon impact stuns enemy caught within impact area for 3s and deals Spirit Damage.
Cooldown: 20s
Lv 1: Damage +20%
Lv 2: Increase to six rounds (six selectable areas)
Lv 3: Shell now leaves residue that Silence enemy who crosses the impact area for 5s. Residue lasts for 10s.
Ult: Hot Drop
Requires channeling, mass mobilizing skill
Summon a Spirit plane that can contain up to 15 units. Player can take off before maximum occupancy has been reached. Other players onboard can drop off on their own command. The Captain can either ram the plane into desired location and deal Spirit Damage to nearby enemies and stun for 3s while releasing all passengers at the location as well, or evacuate everyone mid air and the plane will dive ahead of the drop off location. The Plane cannot be damaged by any source.
Cooldown: 100s
Lv 1: CD -30s
Lv 2: Plane can now take up to 30 units. Upon casting nearby friendly creeps will board the plane.
Lv 3: Crashed plane now leaves a 15m radius fire that deals Spirit Damage