Frostywild
Member
Daughter of a circus acrobat, her Mother the Astounding Anna, Mabel grew up learning everything from the circus, business, customer relations, how to walk a tightrope, all important skills for children, she eventually graduated to her own performance in the circus, Marvelling audiences with knife tricks, Tight ropes and death defying tricks. However as time passes not everything stays the same, circuses lose popularity, entertainment changes and people get older, Mabel’s mother Anna suffered an injury during a performance Mabel has become convinced that she can save the circus if her mother could be healed. Running out of options Mabel has turned to the patrons, using her acrobatic and performance skills to fight her way to victory.
Abilities:
Knife Trick - Charged Ability- Throws a knife at an enemy dealing spirit damage, so I have two ideas for the knife, first idea is that every knife that hits adds an Astonish stack, when an enemy has 6 astonish stacks they become stunned. The other idea is that Astonish stacks only get added on near misses with the knife with less stacks needed to stun, and possibly the enemy loses stacks on knife hits
Tightrope - Creates a tightrope underneath Mabel, extending in the direction Mabel is facing, Mabel will then start walking on the tightrope, while walking on the tightrope you can only move on the tightrope unless you jump, the tightrope will persist for a duration regardless if Mabel is on the tightrope, while walking on the tightrope Mabel has increased move speed and jump height (Maybe give an additional astonish stack if you hit an enemy with a Knife Trick, Maybe has enemies be slowed if they move through the tightrope and take a small amount of damage)
Razzle Dazzle - lights sparks in front of Mabel moving Mabel and hit enemies backwards and disarming enemies (Possibly giving an astonish stack to hit enemies)
High Dive - Jumps up into the air and lands on a location creating a high damaging circular aoe, does more damage based on how high the dive starts from relative to the landing site
Abilities:
Knife Trick - Charged Ability- Throws a knife at an enemy dealing spirit damage, so I have two ideas for the knife, first idea is that every knife that hits adds an Astonish stack, when an enemy has 6 astonish stacks they become stunned. The other idea is that Astonish stacks only get added on near misses with the knife with less stacks needed to stun, and possibly the enemy loses stacks on knife hits
Tightrope - Creates a tightrope underneath Mabel, extending in the direction Mabel is facing, Mabel will then start walking on the tightrope, while walking on the tightrope you can only move on the tightrope unless you jump, the tightrope will persist for a duration regardless if Mabel is on the tightrope, while walking on the tightrope Mabel has increased move speed and jump height (Maybe give an additional astonish stack if you hit an enemy with a Knife Trick, Maybe has enemies be slowed if they move through the tightrope and take a small amount of damage)
Razzle Dazzle - lights sparks in front of Mabel moving Mabel and hit enemies backwards and disarming enemies (Possibly giving an astonish stack to hit enemies)
High Dive - Jumps up into the air and lands on a location creating a high damaging circular aoe, does more damage based on how high the dive starts from relative to the landing site