Gerald uses his arsenal of gardening tools to fight in service of the patron to change his face so that he can avoid capture by Abrams who is investigating him. He carries a small repository of water on his back for his portable hose.
Weapon: Repulsive Hose - Shoots a continuous jet of water that pushes back enemies that are not moving towards Gerald. Enemies hit that are moving towards Gerald are slowed slightly.
Alt-fire: Shoot a showering spray of water that does significantly less weapon damage but hits all targets in front of him at close range.
Abilities:
1 - Sentry (Active/Charges) - Place a hidden plant on a surface that will reveal enemies on the minimap that it sees. Enemies within a certain distance will be able to see it.
2 - Weedwhacker (Movement) - Gerald runs forward with his weedwhacker held up high dealing damage to enemies in his path.
3 - Creeping Thorns (Passive) - Gerald will randomly grow hidden brambles as he moves through the map. When an enemy touches the brambles, they take damage over time.
4 - Biogenesis (Ultimate) - Create brambles on every surface in a radius. These brambles do not go away when tripped while Biogenesis is active and retreat only when Biogenesis ends.
Weapon: Repulsive Hose - Shoots a continuous jet of water that pushes back enemies that are not moving towards Gerald. Enemies hit that are moving towards Gerald are slowed slightly.
Alt-fire: Shoot a showering spray of water that does significantly less weapon damage but hits all targets in front of him at close range.
Abilities:
1 - Sentry (Active/Charges) - Place a hidden plant on a surface that will reveal enemies on the minimap that it sees. Enemies within a certain distance will be able to see it.
T1 - +1 Charge
T2 - Increased duration
T3 - The sentry plant will attack enemies that attack it, have recently attacked you, or are effected by Creeping Thorns, injecting a stacking poison deal X damage over Y seconds.
2 - Weedwhacker (Movement) - Gerald runs forward with his weedwhacker held up high dealing damage to enemies in his path.
T1 - Reduced cooldown
T2 - Increases the damage of subsequent hits by 5%.
T3 - Swings the weedwhacker when finished pushing enemies away from you
3 - Creeping Thorns (Passive) - Gerald will randomly grow hidden brambles as he moves through the map. When an enemy touches the brambles, they take damage over time.
T1 - Increased rate of spawning
T2 - Increased duration
T3 - When an enemy takes damage from subsequent brambles, the damage is amplified and the debuff is reset.
4 - Biogenesis (Ultimate) - Create brambles on every surface in a radius. These brambles do not go away when tripped while Biogenesis is active and retreat only when Biogenesis ends.
T1 - Increased radius
T2 - Increased duration
T3 - Decreased cooldown