[Hero Concept] Wrecker - Revised

Wrecker(Revised)

<Overview>
Wrecker's core mechanic is its unique resource, "Metal". Metal is obtained via its third ability 3-Metal Munch, Other abilities requires metal to cast. It has powerful ability damage, and mobility, but resource management is required.

1 - Alloy Anchor <Metal Cost : 2>
After a short wind up time, Wrecker throws anchor to ground, dealing damage at the area of impact. Wrecker also can consume anchor with 3-Metal Munch.
+1 : Reduce Cooldown
+2 : Applies airborne on impact
+5 : Increase Damage

2 - Steel Shrapnel <Metal Cost : 1, Charged Ability>
Wrecker consumes Metal and blasts shrapnel in cone area.
+1 : Increase Radius
+2 : Increase Damage
+5 : Charge +2

3 - Metal Munch <Metal Cost : 0>
Passive - Wrecker has unique resource, "Metal", which is required to cast other abilities. Wrecker can obtain Metal via killing enemy unit(Troopers, Neutral, and Heroes) with melee damage.
- Max Metal Capacity : 10
- Metal Obtain per non-hero melee kill : 1
- Metal Obtain per hero melee kill : 5
Active - Wrecker leaps to target unit and deals light melee damage. Wrecker can also leap to deployed anchor and replenish Metal.
- Metal Obtain from anchor : 1
+1 : Increase leap range to anchor
+2 : Obtain extra Metal when Metal is below 5
+5 : Max Metal Capacity +5

4 - Fatal Ferrite <Metal Cost : 2 per second, max 5 second set duration>
Channeled - Wrecker calls upon deadly storm around it. Enemies caught inside storm takes damage per second and gain magnet stack. When channel ends, Wrecker unleashes magnetic pulse, dealing damage per magnet stack. Channel ends when metal is depleted or wrecker cancels it.
+1 : Increase move speed while channeling
+2 : Can cast other abilities while channeling
+5 : Metal drain rate +1, Unlimited channel duration
 
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