munelit
New member
Though Dynamo has a black hole ult, as someone who loves space, I wouldn't say that he quite scratches the itch of a space-themed character. So, I've come up with Voyager, a movement-based support-ish character!
Due to my considerable lack of artistic talent, I can't illustrate the design I have in mind, so just picture the classic Apollo mission suits. They may be bulky, which might contradict the movement-focused design, but that's intentional, as I don't want Voyager to be a mosquito. Instead, Voyager's movement is meant to be focus on verticality and providing buffs/debuffs to movement, with Voyager themselves being a bit on the tankier side.
Anyways, onto the actual kit:
Ability 3 includes a passive effect, allowing Voyager to hold down jump mid-air to decrease their own gravity, or crouch to increase it, thus allowing Voyager to jump great distances, or make themselves harder to hit mid-air by changing their gravity throughout.
Finally, though I haven't really mentioned the upgrades to any of these abilities so far (because I admittedly haven't decided on any yet), the only upgrade I have have decided on is for this ability. What level? No clue. The effect, however, is that it allows Voyager themselves to stand on a surface affected by this ability, so increase gravity towards a wall, and stand on that wall as though you were standing on the ground. This would only apply to Voyager themselves, and everyone else would, as they had before, just kinda float against it whilst still being aligned with the actual ground.
Anyways, that's all! Hopefully this is at least a lil' interesting to all of you, and any and all criticism/suggestions are welcome!
Due to my considerable lack of artistic talent, I can't illustrate the design I have in mind, so just picture the classic Apollo mission suits. They may be bulky, which might contradict the movement-focused design, but that's intentional, as I don't want Voyager to be a mosquito. Instead, Voyager's movement is meant to be focus on verticality and providing buffs/debuffs to movement, with Voyager themselves being a bit on the tankier side.
Anyways, onto the actual kit:
Gun
Admittedly, the thing I'm the least sure about when it comes to Voyager's design is what gun they should have. The first thought I had was something inspired by rayguns, but I don't think that quite fits the character visuals, as there's a bit too much contrast between the kinda cartoonish nature of rayguns, and the more 'serious' look of a proper astronaut suit. So, I'll instead leave this part open to debate, because quite frankly, I don't know how I should go about designing a gun for this.Ability 1
For Voyager's first ability, I was thinking of having a projectile that deals minimal damage, and instead allows Voyager to choose between attraction (left click) and repulsion (right click). Upon impact with a surface, or after being in the air for x amount of time, the projectile activates, either dragging any characters within its range towards its center (the strength of this would be fairly limited, at least without levelling it up, so you don't get dragged all the way to the center whilst actively running away), or repulsing them away. So, you could either use this to drag someone out from behind cover, or use it on yourself to propel yourself forward (dealing self-damage in the process).Ability 2
For Voyager's second ability, the main thing I had in mind was a simple buff/debuff that you can cast on a target within range. If cast on an enemy, the target's gravity is increased, lowering their jump height, increasing their fall speed, and reducing their speed on the ground. If cast on an ally, the target's gravity is instead decreased, increasing their jump height, lowering their fall speed, and increasing their ground speed. Admittedly, lowering one's fall speed can be detrimental since it makes them an easier target, but I think that's part of what makes this ability a bit more than just 'buff your teammate', as when you choose to buff them depends as well. I'm unsure of whether or not this should have a self-cast option, mostly because of the next ability:Ability 3
Voyager's third ability is a projectile that, upon impact with a surface, increases/decreases gravity relative to its orientation, with the increase/decrease being tied to left click/right click, like with the first ability. This creates a zone on the surface it impacts with where this effect applies, and it only extends a couple meters (not sure how much, the numbers for all of this is intentionally kept vague because lord knows I won't be able to balance it otherwise). Nonetheless, this presents some interesting movement options for Voyager themselves, such as throwing it on a wall and using it as a 'slingshot' to turn around a corner whilst in mid-air. Here's why this is relevant to what I mentioned in ability 2, though:Ability 3 includes a passive effect, allowing Voyager to hold down jump mid-air to decrease their own gravity, or crouch to increase it, thus allowing Voyager to jump great distances, or make themselves harder to hit mid-air by changing their gravity throughout.
Finally, though I haven't really mentioned the upgrades to any of these abilities so far (because I admittedly haven't decided on any yet), the only upgrade I have have decided on is for this ability. What level? No clue. The effect, however, is that it allows Voyager themselves to stand on a surface affected by this ability, so increase gravity towards a wall, and stand on that wall as though you were standing on the ground. This would only apply to Voyager themselves, and everyone else would, as they had before, just kinda float against it whilst still being aligned with the actual ground.
Ability 4
And now for the ult, which, like with the gun, is something I haven't 100% decided on. The easiest choice would be to just have a black hole, but a certain someone's already done that. So, like with the gun, this'll be left blank for the time being.Lore
Oh boy, the lore! ... which I also haven't fully decided on, though this isn't because of a lack of creativity, and it's instead because I haven't really read much of the lore in this game (sue me). An idea I did have is for Voyager to be some sort of deep space being, eldritch-ish, with many of their voice lines hinting towards them being a lil' more than human. This would be enhanced by the fact that their helmet is fully opaque, they'd speak in a rather monotone way with few contractions, sarcasm, etc. (apart from the occasional attempt at doing so by mimicking others, only to fail miserably). In addition to this, I thought it'd be fun for them to have come to earth after finding the Voyager 1 satellite (hence the name), but the time period of the game seems inconsistent, so I have no clue if that would even fit.Anyways, that's all! Hopefully this is at least a lil' interesting to all of you, and any and all criticism/suggestions are welcome!