iskawhiskers
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MOTHMAN
FROM // OUT OF // NOWHERE
OverviewFROM // OUT OF // NOWHERE
The Mothman is the local hero of a small town somewhere in the southwestern United States (not sure on the exact location), come to New York in an effort to save their hometown from an impending calamity. Soft-spoken, hospitable, and shockingly down-to-earth despite their status as a cryptid, but entirely unafraid to bust some skulls -- with so much of America's urban and rural landscapes alike rife with creatures and matters of the occult, who better to do a little vigilante work than someone who's a little occult themselves?
The Mothman is a hyper-mobile hybrid of support and assassin, kitted for hit-n-run tactics and movement control. Their trusty Pitchfork lets them close the distance and deal plenty of damage, or they can bring the enemy to them with some well-aimed Fly Fishing -- and even give them a push when they least expect it, before escaping like the Cryptid Crawler they are! If there's a lot of danger about, the Mothman can shake them off or turn the tide of a teamfight by inviting his aggressors to find the Needle in the Haystack -- to a stunning surprise!
Stats, Kit & Weapon
Mothman -- Hero
700 HP
2 Health Regen
7.2 Move Speed
1.8m Sprint Speed
4 Stamina
Southern Hospitality -- Weapon
Spreadshot -- Close-Range
Reloads single shells at a time. Can be interrupted
16m > 46m Falloff
5.5 Bullet Damage
1.75 Bullets per sec.
0.4s Reload Time (1.6s total Reload Time)
610m/s Bullet Velocity
60 Light Melee
115 Heavy Melee
Pitchfork -- 8 sec. usage cooldown, 35 sec. charge cooldown, 1 charge
The Mothman thrusts forth their trusty pitchfork, travelling a short distance (about 10m) and dealing
- 1 - -10s (charge) Cooldown
- 2 - +3.5m Distance
- 5 - Deals extra (scaling) spirit damage on enemies hit within 5m
The Mothman throws out a fishing hook, pulling the first character it hits a short distance (10m). Middle-click instead throws out a rock that pushes enemies instead.
Fly Fishing can be used on allies.
- 1 - Enemies take 10% more melee damage for 6s
- 2 - +35m Cast Range, +7.5m Pull/Push Distance
- 5 - On HIt: -1 Stamina for enemies, +1 Stamina for allies
The Mothman can Air Jump or Air Dash an additional time before landing, and gets 10% extra Air Jump/Dash distance.
- 1 - +1 Stamina
- 2 - Can Dash-Jump in midair
- 5 - +1 Stamina, +2 Air Jumps/Dashes before landing
The Mothman tosses a bewitched haybale that steadily grows in size the farther it travels, dealing
The haybale can be detonated early with melee, Pitchfork, Fly Fishing, or another haybale. Detonates for 2x the size of the haybale.
Stun Duration: 1s
- 1 - +135 Damage
- 2 - +30m Cast Range, increased spirit damage on detonate with melee/Pitchfork
- 5 - Haybale bounces once, refreshing travel distance and exploding again