Lichen is a being made of... Well... Lichen.
Hidden passives:
- The lichen emits a faint trail of spores.
- The lichen has a built in 10% healing reduction from external sources.
- it's alt fire allows it to consume 10% of its ammo to create and link lichen paths.
1 - Unwelcoming growth (spirit)
Fires out a spore bomb that starts arming for 1s once it hits a surface. The developed bomb, when shot (by enemies or The lichen) or colliding with enemies, will deal spirit damage to enemies in it's radius. (The radius is visible as lichen on the surfaces. If shot before fully armed, no explosion is emitted)
Armed bombs have a 30s long lifetime.
T1 -> +2m radius
T2 -> -0.75s arming time and +1 charge
T3 -> +10s lifetime, +1 charge and explosions leave a spore cloud that damages for 3s
Detonated spore bombs will also detonate linked bombs (alt fire mechanic).
2 - Impending doom (spirit)
Dashes forward, leaving a trail of lichen on the ground that deals damage if stepped. Can be shot to be destroyed.
T1 -> +4m dash distance
T2 -> trail disables movement and stamina usage for 2s
T3 -> -25% spirit and bullet resist and +2s disabling lifetime
The lichen trail counts as lichen links
3 - Network
Passive: The lichen will be healed by 2hp per second while near it's own lichen, linking itself to it's network and gaining 4% more movement speed.
Active: The lichen lays itself into the network and crawls on it's territory with greater movement speed, being able to move parallel to any surface as long as it's lichen.
T1 -> able to hear the direction of any enemy touching or breaking their lichen from a global range.
T2 -> lichen also slows enemies by 30%
T3 -> greater movement speed while crawling and hide Health bar and itself from the mini map.
4 - Reach
Shouts loudly, before creating a spore cloud around itself for 5s, taking away 70% of it's own current health + 100% max health as a shield that decays over 10s.
Recast: Tethers an enemy target inside the cloud to be unable to leave until the Lichen dies or the cloud dissipates. If at least 1 enemy die inside the cloud, lichen heals 60% of its own dealt damage.
T1 -> +2m/s while ulted
T2 -> 60% -> 120% damage to healing ratio
T3 -> Able to recast twice
Hidden passives:
- The lichen emits a faint trail of spores.
- The lichen has a built in 10% healing reduction from external sources.
- it's alt fire allows it to consume 10% of its ammo to create and link lichen paths.
1 - Unwelcoming growth (spirit)
Fires out a spore bomb that starts arming for 1s once it hits a surface. The developed bomb, when shot (by enemies or The lichen) or colliding with enemies, will deal spirit damage to enemies in it's radius. (The radius is visible as lichen on the surfaces. If shot before fully armed, no explosion is emitted)
Armed bombs have a 30s long lifetime.
T1 -> +2m radius
T2 -> -0.75s arming time and +1 charge
T3 -> +10s lifetime, +1 charge and explosions leave a spore cloud that damages for 3s
Detonated spore bombs will also detonate linked bombs (alt fire mechanic).
2 - Impending doom (spirit)
Dashes forward, leaving a trail of lichen on the ground that deals damage if stepped. Can be shot to be destroyed.
T1 -> +4m dash distance
T2 -> trail disables movement and stamina usage for 2s
T3 -> -25% spirit and bullet resist and +2s disabling lifetime
The lichen trail counts as lichen links
3 - Network
Passive: The lichen will be healed by 2hp per second while near it's own lichen, linking itself to it's network and gaining 4% more movement speed.
Active: The lichen lays itself into the network and crawls on it's territory with greater movement speed, being able to move parallel to any surface as long as it's lichen.
T1 -> able to hear the direction of any enemy touching or breaking their lichen from a global range.
T2 -> lichen also slows enemies by 30%
T3 -> greater movement speed while crawling and hide Health bar and itself from the mini map.
4 - Reach
Shouts loudly, before creating a spore cloud around itself for 5s, taking away 70% of it's own current health + 100% max health as a shield that decays over 10s.
Recast: Tethers an enemy target inside the cloud to be unable to leave until the Lichen dies or the cloud dissipates. If at least 1 enemy die inside the cloud, lichen heals 60% of its own dealt damage.
T1 -> +2m/s while ulted
T2 -> 60% -> 120% damage to healing ratio
T3 -> Able to recast twice