LORE
I don't know what plans the devs have lore wise for other countries so I will keep some things as [insert here].
After the Maelstrom a blood red creature appeared in [insert location here], destroying everything in its path, survivors of the attack referred to the creature as The Beast. After multiple attempts by nearby armies to slay The Beast had failed, the local [insert magic users here (mystics, druids, priests, monks)] rallied together to find a solution to the problem.
They began by questioning the survivors that had seen The Beast themselves, which revealed that The Beast is some sort of shapeshifter, as different survivors gave different descriptions of The Beasts appearance. A breakthrough happened when they questioned a soldier and a man he saved from The Beast. The man said he was running from The Beast as it was chasing him, which at the time looked like a raging bull, when he decided to hide in some nearby ruins. There he was found by the soldier who was looking for survivors to evacuate, when suddenly they were found by The Beast, which both the soldier and the man described as looking like a minotaur. The soldier then decided to lure The Beast away from the man so he can escape. After creating some distance from the man, the soldier described that The Beast had changed its form, and that now it looked like a barbarian from a pulp fiction novel he read as a teen. With this information it was determined that The Beast is mostly likely the concept of rage given physical form, whose shape changes into an amalgamation of what nearby observers think rage looks like. This would also explain why any violent measures to stop The Beast have not only failed but have made it stronger.
The plan seemed simple, starve The Beast, with nothing to destroy or fight The Beast would die out. Unfortunately, it wasn’t that simple, The Beast had ample targets in all directions. Furthermore, observations of The Beast revealed that the destruction of local wildlife was enough to sustain it, even destroying a large boulder that was in its path was enough to keep it going. There was only one option left, containment.
There was no time to construct an adequate prison, nor did they possess a powerful arcane artifact capable of holding The Beast, so the [insert magic users here] decide to bind The Beast to a mortal vessel, a Jailer. A member of the order was chosen, someone young who was both physically and mentally capable of containing The Beast. The [insert magic users here] then proceeded to bolster the Jailers defenses using alchemical concoctions, arcane blessings, as well as carving protection runes into the Jailers body. The Jailer was then bound in chains so that if The Beast took over it wouldn’t be able to attack.
After preparations were completed, soldiers were sent to lure The Beast to the ritual site. Once The Beast had arrived, they were to distract it while the [insert magic users here] bound The Beast to the Jailer. After many hours of fighting The Beast was finally contained, however whilst one fight was over another started inside the Jailers mind and body. The Jailer began to thrash and unleash guttural screams, the [insert magic users here] quickly began to reinforce the protections they had put up, trying to help the Jailer regain control. After some time, the Jailer regained control and was sent to rest while under guard.
Meanwhile, the high ranking [insert magic users here] were discussing what do to next. The Beast and the Jailer were not soul bound so killing the Jailer would not kill The Beast, it would only unleash it. The other option was releasing The Beast into a remote area and letting it starve, however due to the battle The Beast had been fed enough that it could possibly last long enough until it reached a suitable target. Similarly, leaving it on a remote island could possibly lead to The Beast destroying everything on the island, and then going underwater and destroying the local aquatic ecosystem. In the end it was decided the best course of action would be to have the Jailer imprisoned while a more permanent solution could be found. Meanwhile the Jailer must keep their emotion in check and remain calm as to not feed The Beast.
After [insert number of years] since The Beast rampaged in [insert location here] a permanent solution to the problem has been found, The Patrons. By completing the ritual, the [insert magic users here] hope the Patron will be able to get rid of The Beast permanently.
GAMEPLAY
The Jailer
Weapon: Ire
The Jailers’ weapon should be their own arm throwing blood red energy at enemies. The Animation should look like they are swinging their arm around in an almost slapping motion, like they are trying to push people out of the way.
Melee
Normal Melee should the Jailer doing a punch similar to Yamato.
Heavy Melee should be The Beasts fist coming out of Jailer’s upper back around the shoulder for a punch.
Abilities:
1. Temper – The Jailer stands still to recover Health and increases Restraint. Taking any action or damage will cancel the ability.
2. Outburst – Release an explosion of energy from the Jailers body, dealing Spirit damage and knocking back enemies. Each enemy hit increases Restraint.
3. Wrath – Two giant arms come out of the Jailers back, like wings, slamming the ground in front of them doing Spirit and Melee damage. Each enemy hit increases Restraint.
4. Catharsis – The Beast temporarily gains control. The Beast has increased Bullet, Spirit, Melee and Debuff resistance, and has a separate Health bar from the Jailer. The Beast loses control if Restraint reaches 80%, or its Health is depleted. Dealing damage reduces Restraint, dealing damage to Heroes reduces Restraint at a higher rate. Restraint must be below 50% to activate this ability.
Passive – Gain Restraint bar. While Restraint is above 50% gain Spirit damage and resist, if Restraint is 80% or above the bonuses are increased. While Restraint is below 50% gain Melee damage and resist, if Restraint is 20% or below the bonuses are increased. Dealing gun/melee damage or taking damage reduces Restraint, while using abilities or being out of combat increases Restraint.
The Beast
Weapon: Rancor
The Beast throws shock waves of red energy. Alt fire The Beast slams the ground sending a large wave of energy capable of hitting multiple enemies and knocking them up.
Abilities:
1. Animosity – The Beast unleashes a guttural roar, increasing its damage. Shares upgrade points with Temper.
2. Fury – The Beast charges forward pushing ALL characters out of the way, enemies take Spirit damage. Shares upgrade points with Outburst.
3. Aggravation – The Beast stomps the ground Stunning ALL nearby characters, enemies take spirit damage. Shares upgrade points with Wrath.
CHARACTER DESIGN
For how the Jailer should look I think they should look like the human form of the Abomination from Darkest Dungeon (images 1 and 2). A gaunt individual wearing a tattered robe, while being covered in chains, and markings on their body.
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As for The Beast, while in the lore it can shapeshift, I think it should look like a corrupted version of the Jailer due to it being bound to them. The Beast should look like a human with the entire body glowing red like how Billys’ horns glow when he’s Blasted, to emphasize The Beast not being from this plane of existence. For a more accurate image look at Disco Elysium Physique traits, such as Endurance (image 3), Physical Instrument (image 4) and especially Half Light (image 5) and Pain Threshold (image 6).
.



I don't know what plans the devs have lore wise for other countries so I will keep some things as [insert here].
After the Maelstrom a blood red creature appeared in [insert location here], destroying everything in its path, survivors of the attack referred to the creature as The Beast. After multiple attempts by nearby armies to slay The Beast had failed, the local [insert magic users here (mystics, druids, priests, monks)] rallied together to find a solution to the problem.
They began by questioning the survivors that had seen The Beast themselves, which revealed that The Beast is some sort of shapeshifter, as different survivors gave different descriptions of The Beasts appearance. A breakthrough happened when they questioned a soldier and a man he saved from The Beast. The man said he was running from The Beast as it was chasing him, which at the time looked like a raging bull, when he decided to hide in some nearby ruins. There he was found by the soldier who was looking for survivors to evacuate, when suddenly they were found by The Beast, which both the soldier and the man described as looking like a minotaur. The soldier then decided to lure The Beast away from the man so he can escape. After creating some distance from the man, the soldier described that The Beast had changed its form, and that now it looked like a barbarian from a pulp fiction novel he read as a teen. With this information it was determined that The Beast is mostly likely the concept of rage given physical form, whose shape changes into an amalgamation of what nearby observers think rage looks like. This would also explain why any violent measures to stop The Beast have not only failed but have made it stronger.
The plan seemed simple, starve The Beast, with nothing to destroy or fight The Beast would die out. Unfortunately, it wasn’t that simple, The Beast had ample targets in all directions. Furthermore, observations of The Beast revealed that the destruction of local wildlife was enough to sustain it, even destroying a large boulder that was in its path was enough to keep it going. There was only one option left, containment.
There was no time to construct an adequate prison, nor did they possess a powerful arcane artifact capable of holding The Beast, so the [insert magic users here] decide to bind The Beast to a mortal vessel, a Jailer. A member of the order was chosen, someone young who was both physically and mentally capable of containing The Beast. The [insert magic users here] then proceeded to bolster the Jailers defenses using alchemical concoctions, arcane blessings, as well as carving protection runes into the Jailers body. The Jailer was then bound in chains so that if The Beast took over it wouldn’t be able to attack.
After preparations were completed, soldiers were sent to lure The Beast to the ritual site. Once The Beast had arrived, they were to distract it while the [insert magic users here] bound The Beast to the Jailer. After many hours of fighting The Beast was finally contained, however whilst one fight was over another started inside the Jailers mind and body. The Jailer began to thrash and unleash guttural screams, the [insert magic users here] quickly began to reinforce the protections they had put up, trying to help the Jailer regain control. After some time, the Jailer regained control and was sent to rest while under guard.
Meanwhile, the high ranking [insert magic users here] were discussing what do to next. The Beast and the Jailer were not soul bound so killing the Jailer would not kill The Beast, it would only unleash it. The other option was releasing The Beast into a remote area and letting it starve, however due to the battle The Beast had been fed enough that it could possibly last long enough until it reached a suitable target. Similarly, leaving it on a remote island could possibly lead to The Beast destroying everything on the island, and then going underwater and destroying the local aquatic ecosystem. In the end it was decided the best course of action would be to have the Jailer imprisoned while a more permanent solution could be found. Meanwhile the Jailer must keep their emotion in check and remain calm as to not feed The Beast.
After [insert number of years] since The Beast rampaged in [insert location here] a permanent solution to the problem has been found, The Patrons. By completing the ritual, the [insert magic users here] hope the Patron will be able to get rid of The Beast permanently.
GAMEPLAY
The Jailer
Weapon: Ire
The Jailers’ weapon should be their own arm throwing blood red energy at enemies. The Animation should look like they are swinging their arm around in an almost slapping motion, like they are trying to push people out of the way.
Melee
Normal Melee should the Jailer doing a punch similar to Yamato.
Heavy Melee should be The Beasts fist coming out of Jailer’s upper back around the shoulder for a punch.
Abilities:
1. Temper – The Jailer stands still to recover Health and increases Restraint. Taking any action or damage will cancel the ability.
- Tier 1 upgrade - Lets the Jailer move while Temper is active without canceling it.
- Tier 2 upgrade - Increases healing rate.
- Tier 3 upgrade - The Jailer can attack, use abilities and take damage without it canceling Temper.
2. Outburst – Release an explosion of energy from the Jailers body, dealing Spirit damage and knocking back enemies. Each enemy hit increases Restraint.
- Tier 1 upgrade - Adds Slow to the ability.
- Tier 2 upgrade - Reduces cooldown.
- Tier 3 upgrade - Adds Heavy Melee damage to the ability, letting it trigger melee items when hitting an enemy.
3. Wrath – Two giant arms come out of the Jailers back, like wings, slamming the ground in front of them doing Spirit and Melee damage. Each enemy hit increases Restraint.
- Tier 1 upgrade - Increases damage.
- Tier 2 upgrade - Gain temporary Bullet and Spirit resist for each Hero hit.
- Tier 3 upgrade - Adds Stun to the ability.
4. Catharsis – The Beast temporarily gains control. The Beast has increased Bullet, Spirit, Melee and Debuff resistance, and has a separate Health bar from the Jailer. The Beast loses control if Restraint reaches 80%, or its Health is depleted. Dealing damage reduces Restraint, dealing damage to Heroes reduces Restraint at a higher rate. Restraint must be below 50% to activate this ability.
Passive – Gain Restraint bar. While Restraint is above 50% gain Spirit damage and resist, if Restraint is 80% or above the bonuses are increased. While Restraint is below 50% gain Melee damage and resist, if Restraint is 20% or below the bonuses are increased. Dealing gun/melee damage or taking damage reduces Restraint, while using abilities or being out of combat increases Restraint.
- Tier 1 upgrade - The Beasts HP is increased.
- Tier 2 upgrade - Restraint gain while The Beast is in control is reduced.
- Tier 3 upgrade - If Catharsis is off cooldown when the Jailer is about to take lethal damage Catharsis will activate automatically.
The Beast
Weapon: Rancor
The Beast throws shock waves of red energy. Alt fire The Beast slams the ground sending a large wave of energy capable of hitting multiple enemies and knocking them up.
Abilities:
1. Animosity – The Beast unleashes a guttural roar, increasing its damage. Shares upgrade points with Temper.
- Tier 1 upgrade – Gain increased move speed.
- Tier 2 upgrade – Increased duration.
- Tier 3 upgrade – Purge non-ultimate debuffs.
2. Fury – The Beast charges forward pushing ALL characters out of the way, enemies take Spirit damage. Shares upgrade points with Outburst.
- Tier 1 upgrade – Gain temporary Bullet and Spirit resist.
- Tier 2 upgrade – Reduced cooldown.
- Tier 3 upgrade – Slam the ground at the end of the charge doing Heavy Melee damage, letting it trigger melee items when hitting an enemy.
3. Aggravation – The Beast stomps the ground Stunning ALL nearby characters, enemies take spirit damage. Shares upgrade points with Wrath.
- Tier 1 upgrade – Increase range.
- Tier 2 upgrade – Crack the ground causing enemies walking on it to be Slowed.
- Tier 3 upgrade – Increase Stun duration.
CHARACTER DESIGN
For how the Jailer should look I think they should look like the human form of the Abomination from Darkest Dungeon (images 1 and 2). A gaunt individual wearing a tattered robe, while being covered in chains, and markings on their body.
.


As for The Beast, while in the lore it can shapeshift, I think it should look like a corrupted version of the Jailer due to it being bound to them. The Beast should look like a human with the entire body glowing red like how Billys’ horns glow when he’s Blasted, to emphasize The Beast not being from this plane of existence. For a more accurate image look at Disco Elysium Physique traits, such as Endurance (image 3), Physical Instrument (image 4) and especially Half Light (image 5) and Pain Threshold (image 6).
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