Lore and apperance: He is a nature loving young german guy that loves to do sports in the nature, one day when he was running in the woods someone approached him, to him it looked like a weird woman, when he got closer he got touched by it. At that moment magic went through his body combined with visions of nature being destroyed pain and even the destruction of the planet. He fell to the ground and the creature told him to go to new york and safe the earth at all cost.
(I´m not sure if this would fit in deadlock he can have any other lore, I just thought it would be cool for an elemental mage to be connected to the planet itself)
Elementalist can apply burn and shill on himself with his abilities but doesn´t take dmg or negative effects from his own burns and shills. If he his burning he imbues his bullets with fire burning, if he is shilled he imbues his bullets with frost shilling enemys
First ability: "wind ball" Elemantelist shoots a ball of wind pushing enemys away, dealing dmg, on later level it stuns if enemys hin the wall. If wind ball travels trough fire wall it enflammed dealing more dmg and burning the enemy. if it travels trough icicle rain it becomes shilled dealing more dmg and shilling the enemy. if windball hits a steam cloud the cloud dissappears. (low cd-high dmg depending on variant, low dmg)
Second ability: "Fire wall" Elementalist creates a wall of fire that deals dmg and burns enemys, burned enemys take dmg overtime. if fire wall hits icicle rain both abilities explode dealing massive dmg and leaving a hot steam cloud behind in which everyone is stealth and blinded and takes dmg overtime. if fire wall hits a shilled enemy a small explosion occurse dealing dmg and creating a small steam cloud with the same propeties. (mid cd, mid dmg)
Ability 3: "icicle rain" Elementalist creates a zone in which icicles rain for a some time, enemys hit get shilled getting slowed and have lower firerate. if icicle rain hits fire wall both abilities explode dealing massive dmg and leaving a hot steam cloud behind in which everyone is stealth and blinded and takes dmg overtime. if icicle rain hits a burned enemy a small explosion occurse dealing dmg and creating a small steam cloud with the same propeties. (mid cd, low dmg)
Ultimate: "In the name of the earth" Elementalist uses the power of the nature to make an earthquake arround him, dealing dmg and knocking enemys down (low dmg, mid/long cd, mid stun duration).
If elementalist is burning he creates a zone of lava instead dealing good dmg, on first hit and dmg over time to enemys that are inside it and slowing them, enemys that take lava dmg get burned. (good dmg, mid/long cd, mid zone duration)
If Elementalist is shilled he will instead create a mudzone dealing mid dmg and rooting them for a while. after the root the enemys are shilled and lose all their stamina bars. (mid dmg, mid/long cd, long root duration, mid zone duration,)
This is just a concept and I would like to hear your suggestions and opinions.
(I´m not sure if this would fit in deadlock he can have any other lore, I just thought it would be cool for an elemental mage to be connected to the planet itself)
Elementalist can apply burn and shill on himself with his abilities but doesn´t take dmg or negative effects from his own burns and shills. If he his burning he imbues his bullets with fire burning, if he is shilled he imbues his bullets with frost shilling enemys
First ability: "wind ball" Elemantelist shoots a ball of wind pushing enemys away, dealing dmg, on later level it stuns if enemys hin the wall. If wind ball travels trough fire wall it enflammed dealing more dmg and burning the enemy. if it travels trough icicle rain it becomes shilled dealing more dmg and shilling the enemy. if windball hits a steam cloud the cloud dissappears. (low cd-high dmg depending on variant, low dmg)
Second ability: "Fire wall" Elementalist creates a wall of fire that deals dmg and burns enemys, burned enemys take dmg overtime. if fire wall hits icicle rain both abilities explode dealing massive dmg and leaving a hot steam cloud behind in which everyone is stealth and blinded and takes dmg overtime. if fire wall hits a shilled enemy a small explosion occurse dealing dmg and creating a small steam cloud with the same propeties. (mid cd, mid dmg)
Ability 3: "icicle rain" Elementalist creates a zone in which icicles rain for a some time, enemys hit get shilled getting slowed and have lower firerate. if icicle rain hits fire wall both abilities explode dealing massive dmg and leaving a hot steam cloud behind in which everyone is stealth and blinded and takes dmg overtime. if icicle rain hits a burned enemy a small explosion occurse dealing dmg and creating a small steam cloud with the same propeties. (mid cd, low dmg)
Ultimate: "In the name of the earth" Elementalist uses the power of the nature to make an earthquake arround him, dealing dmg and knocking enemys down (low dmg, mid/long cd, mid stun duration).
If elementalist is burning he creates a zone of lava instead dealing good dmg, on first hit and dmg over time to enemys that are inside it and slowing them, enemys that take lava dmg get burned. (good dmg, mid/long cd, mid zone duration)
If Elementalist is shilled he will instead create a mudzone dealing mid dmg and rooting them for a while. after the root the enemys are shilled and lose all their stamina bars. (mid dmg, mid/long cd, long root duration, mid zone duration,)
This is just a concept and I would like to hear your suggestions and opinions.