thenetherwolfman
New member
* = Scales with Spirit
^= Scales with Bullet
Starlight: "Bombards the battlefield with explosive style"
"Starlight utilizes heavy AOE barrages to control the movement of his enemies, if they stray from the pack he can easily pick them off with one swift barrage. If they flock together, starlight's supernova can send them scattering."
Primary fire is a slow firing, fast bolt of light that deals a heavy impact.
(18^ Bullet Damage) (3.4 Shots per second) (62 dps^)
(525 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Sunray: Casts a forward moving beam of light that immobilizes enemies in contact with the beam, disabling their movement abilities.
(1 Charge) (20* spirit damage per second) (26s Cooldown Per Charge) (14m active range) (2m windup range) (3m beam radius) (3.2m/s travel speed)
[Lv1] +4m active range +1.5m beam radius
[Lv2] Applies -20% spirit resistance to immobilized targets that lingers for 6s
[Lv3] Beam slows when in contact with an enemy hero. +10 spirit damage. (Slows to 1m/s active range remains unchanged.)
Rising Star: Leap into the air with a damaging explosion and allows starlight to hover with greater air control and increasing attack speed.
(50* Spirit Damage) (22s Cooldown) (8s hover duration) (6m blast radius) (+10% fire rate)
[Lv1] +50 spirit damage. +15% fire rate.
[Lv2] Explosion applies 25% movement slow for 6s. +2s hover duration.
[Lv3] Explosion applies disarm for 3s. +2 blast radius.
Solar Barrage: Channels light into a barrage of bomblets that stick to surfaces and enemies before exploding after a 2s delay dealing their remaining damage in an area around the impact zone. At base, generates 6.25 bomblets.
(10* Spirit on Impact) (22* Spirit on detonation) (18s Cooldown) (1s channel duration) (1 bomblet per 0.16s channeled) (2s detonation delay) (1m blast radius)
[Lv1] +10 base spirit damage on impact and detonation. Has 15% spirit lifesteal on direct hits.
[Lv2] Now generates 1 bomblet every 0.10s. (10 bomblets at base channel duration). Allows you to hover while channeling/firing bomblets.
[Lv3] Now generates 1 bomblet every 0.0625s (16 bomblets at base channel duration). Better spirit scaling
Ultimate: Supernova: Target a visible enemy and cast an unstoppable solar missile that slowly chases down the target, growing in speed and power the longer it remains in flight until it reaches its target where it explodes, stunning and damaging the target and any enemies within the blast radius. The damage dealt is non lethal. The target is highlighted by a visible halo, warning their teammates that they have been targeted. The projectile cannot be blocked or evaded, however the blast damage can be nullified if the target is invulnerable when it reaches their location.
(110s Cooldown) (180* base spirit damage) (+15* spirit damage per second of flight) (1.6s base stun duration) (8m base blast radius) (+0.6m/s projectile speed per second of flight) (16m cast range)
[Lv1] Blast radius increases by +0.75m per second in flight
[Lv2] Stun duration increases by +0.2s per second in flight up to a maximum of 4s
[Lv3] +10m cast range. +25 damage increase per second of flight. +80 damage increase per second of flight after travelling for 8s.
^= Scales with Bullet
Starlight: "Bombards the battlefield with explosive style"
"Starlight utilizes heavy AOE barrages to control the movement of his enemies, if they stray from the pack he can easily pick them off with one swift barrage. If they flock together, starlight's supernova can send them scattering."
Primary fire is a slow firing, fast bolt of light that deals a heavy impact.
(18^ Bullet Damage) (3.4 Shots per second) (62 dps^)
(525 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Sunray: Casts a forward moving beam of light that immobilizes enemies in contact with the beam, disabling their movement abilities.
(1 Charge) (20* spirit damage per second) (26s Cooldown Per Charge) (14m active range) (2m windup range) (3m beam radius) (3.2m/s travel speed)
[Lv1] +4m active range +1.5m beam radius
[Lv2] Applies -20% spirit resistance to immobilized targets that lingers for 6s
[Lv3] Beam slows when in contact with an enemy hero. +10 spirit damage. (Slows to 1m/s active range remains unchanged.)
Rising Star: Leap into the air with a damaging explosion and allows starlight to hover with greater air control and increasing attack speed.
(50* Spirit Damage) (22s Cooldown) (8s hover duration) (6m blast radius) (+10% fire rate)
[Lv1] +50 spirit damage. +15% fire rate.
[Lv2] Explosion applies 25% movement slow for 6s. +2s hover duration.
[Lv3] Explosion applies disarm for 3s. +2 blast radius.
Solar Barrage: Channels light into a barrage of bomblets that stick to surfaces and enemies before exploding after a 2s delay dealing their remaining damage in an area around the impact zone. At base, generates 6.25 bomblets.
(10* Spirit on Impact) (22* Spirit on detonation) (18s Cooldown) (1s channel duration) (1 bomblet per 0.16s channeled) (2s detonation delay) (1m blast radius)
[Lv1] +10 base spirit damage on impact and detonation. Has 15% spirit lifesteal on direct hits.
[Lv2] Now generates 1 bomblet every 0.10s. (10 bomblets at base channel duration). Allows you to hover while channeling/firing bomblets.
[Lv3] Now generates 1 bomblet every 0.0625s (16 bomblets at base channel duration). Better spirit scaling
Ultimate: Supernova: Target a visible enemy and cast an unstoppable solar missile that slowly chases down the target, growing in speed and power the longer it remains in flight until it reaches its target where it explodes, stunning and damaging the target and any enemies within the blast radius. The damage dealt is non lethal. The target is highlighted by a visible halo, warning their teammates that they have been targeted. The projectile cannot be blocked or evaded, however the blast damage can be nullified if the target is invulnerable when it reaches their location.
(110s Cooldown) (180* base spirit damage) (+15* spirit damage per second of flight) (1.6s base stun duration) (8m base blast radius) (+0.6m/s projectile speed per second of flight) (16m cast range)
[Lv1] Blast radius increases by +0.75m per second in flight
[Lv2] Stun duration increases by +0.2s per second in flight up to a maximum of 4s
[Lv3] +10m cast range. +25 damage increase per second of flight. +80 damage increase per second of flight after travelling for 8s.