AzraelSoulHunter
New member
I had an idea ever since I got to know about this game for one Hero. A snake girl cowboy. I want to explore that concept here. I am no game designer, but I wanted to give it a shot in at least character creation.
Visuals: Basically a mix of two things I had in mind. Vipers from X-COM series and Rattlesnake Jake from Rango.
The visual would be with a humanoid Viper with a suit and a hat like that of a Cowboy with a big viper hood and with 2 revolvers and their tail at the end having a big metal canon. I thought that would be an interesting concept for this world... definitely has nothing to do with my own personal desires. Ain't no way.
Basic Attack: Shooting with two Revolvers that are very quick both in terms of shooting and reloading. Her melee attack would be with the metal canon at the end of her tail.
Visual: Two small revolvers that may have some engravings on them. They could be special ones with comically large chambers to explain maybe them having far more ammo in them.
Ability 1: Tail Canon. Shoots from the tail a huge ball that explodes on impact hitting everything around it, dealing far more damage to the creature it directly hits. When using it Sandra would take the canon into both of her hands.
Upgrade 1: Quicker reload
Upgrade 2: Larger area of effect
Upgrade 3: Smaller canons scatter from the area where the original ball hit, exploding all around the area.
Ability 2: Rapid Approach. Sandra crawls quickly on the ground, making herself harder to hit and her tails flails around hitting everything she walks passed like a giant metal club. Can cause enemies to get thrown back.
Upgrade 1: Quicker movement
Upgrade 2: More damage from the tail
Upgrade 3: Hit from the tail can cause a stun effect
Ability 3: Out of Breath. Sandra coils around one enemy and chokes the life out of them (hip swaying may or may not be included). Deals A LOT of damage to the character she coils around.
Upgrade 1: More damage dealt to the enemy
Upgrade 2: Small amount of health is restored while using it
Upgrade 3: Coiling ends with Sandra shooting the enemy with her Canon Tail
Ability 4: Hypnosis. Sandra opens up her Hood and lets out hypnotic light that causes everyone who sees it be it the small mobs or enemy heroes to approach her and opening them up for attacks either from her once she stops exuding light or her allies.
Upgrade 1: Greater area of effect and range
Upgrade 2: Lowers Defenses of all creatures affected
Upgrade 3: Effect lingers few seconds after Sandra stops using it
Let me know if this concept sounds interesting or balanced (probably is not balanced at all) and how do you all feel about concept of Cowboy Viper. I personally would like to see it in this game and honestly would not be too out of place... maybe. Hope someone sees it at least and if someone reads it please provide feedback. And sorry for no art... I am no artist.
Visuals: Basically a mix of two things I had in mind. Vipers from X-COM series and Rattlesnake Jake from Rango.
The visual would be with a humanoid Viper with a suit and a hat like that of a Cowboy with a big viper hood and with 2 revolvers and their tail at the end having a big metal canon. I thought that would be an interesting concept for this world... definitely has nothing to do with my own personal desires. Ain't no way.
Basic Attack: Shooting with two Revolvers that are very quick both in terms of shooting and reloading. Her melee attack would be with the metal canon at the end of her tail.
Visual: Two small revolvers that may have some engravings on them. They could be special ones with comically large chambers to explain maybe them having far more ammo in them.
Ability 1: Tail Canon. Shoots from the tail a huge ball that explodes on impact hitting everything around it, dealing far more damage to the creature it directly hits. When using it Sandra would take the canon into both of her hands.
Upgrade 1: Quicker reload
Upgrade 2: Larger area of effect
Upgrade 3: Smaller canons scatter from the area where the original ball hit, exploding all around the area.
Ability 2: Rapid Approach. Sandra crawls quickly on the ground, making herself harder to hit and her tails flails around hitting everything she walks passed like a giant metal club. Can cause enemies to get thrown back.
Upgrade 1: Quicker movement
Upgrade 2: More damage from the tail
Upgrade 3: Hit from the tail can cause a stun effect
Ability 3: Out of Breath. Sandra coils around one enemy and chokes the life out of them (hip swaying may or may not be included). Deals A LOT of damage to the character she coils around.
Upgrade 1: More damage dealt to the enemy
Upgrade 2: Small amount of health is restored while using it
Upgrade 3: Coiling ends with Sandra shooting the enemy with her Canon Tail
Ability 4: Hypnosis. Sandra opens up her Hood and lets out hypnotic light that causes everyone who sees it be it the small mobs or enemy heroes to approach her and opening them up for attacks either from her once she stops exuding light or her allies.
Upgrade 1: Greater area of effect and range
Upgrade 2: Lowers Defenses of all creatures affected
Upgrade 3: Effect lingers few seconds after Sandra stops using it
Let me know if this concept sounds interesting or balanced (probably is not balanced at all) and how do you all feel about concept of Cowboy Viper. I personally would like to see it in this game and honestly would not be too out of place... maybe. Hope someone sees it at least and if someone reads it please provide feedback. And sorry for no art... I am no artist.