nimygaming
New member
This is a hero concept and it may not be balanced but numbers are subject to change.
This hero is versatile and more of a support role helping his allies and disrupting enemies to weaken them.
Design: Can be anyone with some tech armor and gadgets.
Abilities:
Ability 1 - Disarm: Throws a projectile at an enemy that if it hits it disables their weapons for a duration
This hero is versatile and more of a support role helping his allies and disrupting enemies to weaken them.
Design: Can be anyone with some tech armor and gadgets.
Abilities:
Ability 1 - Disarm: Throws a projectile at an enemy that if it hits it disables their weapons for a duration
- Duration: 2s
- Cooldown: 15s
- Upgrade 1: Increases projectile speed by 10%
- Upgrade 2: Deals 60 base damage on hit (scalable with spirit dmg)
- Upgrade 3: Extends duration by 0.75s
- Duration: 3s
- Reflected Bullet Damage: 20%
- Cooldown: 30s
- Upgrade 1: Increases duration by 1s
- Upgrade 2: Reflects 5% of spirit damage
- Upgrade 3: Grants nearby allies 25% of ability bonuses
- Alternative Upgrade 3: Reduce cooldown by 10s
- Channeling: 2.5s
- Enemies cooldown increase: 10%
- Base Damage (Spirit): 25
- Cooldown: 40s
- Upgrade 1: Damage increase by 15
- Upgrade 2: Reduces channeling duration by 0.5s
- Upgrade 3: Reduces Saboteur cooldown abilities by 0.5s for each enemy hit during energy release
- Alternative Upgrade 3: Increase enemies cooldown increase by 5%
- Duration: 5s
- Channeling: 3.5s
- Cooldown: 70s
- Upgrade 1: Increases duration by 3s
- Upgrade 2: Increases allies' speed on zipline by 15%
- Upgrade 3: Reduces cooldown by 20s