Concept is a 1920s unionized metalworker who builds skyscrapers.
His theme involves using the zipline/heights to his advantage as well as buffing teammates. Design is intended to be very new player friendly.
Weapon: Rivet gun - Fires medium sized rivets high damage per shot with a fairly low fire rate.
Ability 1: Red Hot Rivets
Description: Enhances main weapon by heating the rivets up to be red hot.
Animation: Tip of the gun glows red when charged and is not red if no charges available. Glowing rivets stick during duration
Bonus damage: 10+10 burn over 2 seconds
Charges: 3 and automatically builds one charge every 4 seconds. Uses one charge per shot automatically
Ability Point Upgrades:
Build Up!: +1 Charge
White Hot: +10 damage and 10 burn damage
Overtime: Build time every 1 second
Ability 2: Skywalk
Description: Jumps and hangs from the zipline line for a duration regenerating some life.
Note: Can shoot and use abilities while hanging as well as move along zipline using W and S
Duration: 7s
Cooldown: 39s
Regeneration rate: 28/s
Ability Point Upgrades:
Tight Rope: Restore all stamina and reloads weapon on dismount
Lunch Break: Increase movement +4m/s
Acrophobia: -20s cooldown
Ability 3: Bag of Wrenches
Description: Rivett tosses a bag of wrenches that explode throwing tools all over dealing damage and has an area disarm
Note: Bag has higher range and deals increased damage if tossed from higher heights.
Disarm duration: 2.5s + up to 1 second depending on height dropped
Range: 15m
Radius: 5m
Cooldown: 40s.
Damage: 40 + up to 20 depending on height dropped
Ability Point Upgrades:
Reorganize: -15s Cooldown
Full Bag: +3m radius
No Hardhat?: Removes all stamina on hit and restores allies stamina in radius
Ultimate: Unionized Labour
Description: Rivett empowers himself and all teammates for a short duration
Note: All allies get the buff for the duration regardless of location on the map
Effects:
Increased souls gained by 100%
Increased bullet and spirit resistance by 25%
Increase movement by 2m/s
If dead or dies during duration reduce revive time by 30s
Duration: 8 seconds
Cooldown: 100s
Ability Point Upgrades:
Collective Bargaining: +2 seconds duration
Contract Renewed: -30s cooldown
Go On Strike: Plus 25% bullet and spirit damage for all allies
Images are for reference to design or build a model from
Last edited: