Hero Concept - Puppet Master [Images from Midjourney]

FrostyTurtle

New member
Description:

As an enjoyer of the finer things, the Puppet Master doesn't enjoy getting his hands dirty. Instead, he relies on his underlings to do his dirty work. Puppet Master excels at pushing, disabling enemies, and team fights, but is light on damage and survivability.

Ability Concepts:

Conjure Puppets - Conjure 4 uncontrollable puppets that will attack nearby enemies. If there are no nearby enemies, puppets will behave like troopers and head to the nearest lane. Puppets can aggro on neutrals. Puppets will prioritize attacking an enemy affected by Haunt. Puppet health and damage scales with spirit power.

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Haunt - Launch a haunting puppet at a targeted enemy that silences and deals spirit damage over time. The puppet lasts for 5 seconds. When that time is up, deals a burst of spirit damage. The puppet can be removed if the targeted hero performs 3 light melee attacks, in which case the damage and silence end. Damage scales with spirit power.

All Strings Attached - Target an enemy to bind up to 3 enemy units together, causing 15% of the damage dealt to one of them to be felt by the others. This ability can be targeted on allies, in which case 15% of the healing done to one will be felt by the others.

Summon Goliath - Summon a Goliath at the targeted location. After a .5 second delay, the goliath will burst forth, stunning all enemies in the AoE for 1 second. The Goliath will attack nearby enemies, if there are no nearby enemies the goliath will behave like a trooper and head to the nearest lane. This ability can be recast to target an enemy or objective. Goliath health and damage scales with spirit power.

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Puppet Master concepts:

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