thenetherwolfman
New member
* Scales with Spirit
^ Scales with Weapon
Icarus: "Closes the distance and strikes from up close."
"An agile bruiser who is equal parts savior and destroyer. A durable guardian who can close in on his foes with agile flight, taking the fight up close and personal. When his allies are on the backfoot, he supports them from the frontlines, providing healing and armor and giving them time to escape while he holds the line. When it is time to finish the job, Icarus ascends into the heavens for a devastating blow that can turn the tides in a team fight, shifting the momentum in his favor.
Primary fire is a shotgun that tightens its spread when scoped.
(5^ Bullet Damage) (1.6 Shots per second) (8 bullets Per Shot) ( 64 dps^) (8 base ammo)
(550 Health) (3 health Regen) (5m/s move speed) (1m/s sprint speed) (3 Stamina)
Angel Strike: Rapidly ascend into the sky allowing you to dive onto a nearby location, dealing damage to enemies and healing allies. When used in air you automatically hover instead of ascending.
(16s cooldown) (50^ weapon damage) (50* healing) (20m dive range) (4m explosion radius)
[Lv1] Restores 1 charge of Ascent and refills ammo on use.
[Lv2] Gain +15% weapon damage for 3s on enemy hero hit.
[Lv3] +4m explosion radius. Grants 100 bullet shield for each enemy hit.
Guardian Angel: You rapidly fly to a visible ally, unleashing a gust of wind on arrival that grants you and the target temporary movement speed and bullet shields.
(21s Cooldown) (100* Bullet Shield) (+3 movement speed) (30m Cast range) (8s duration) (1s travel time.)
[Lv1] Enemies within 15m of your target are slowed by 50% for 3s upon arrival.
[Lv2] Grants you and allies +30% fire rate and reload speed for 8s on arrival.
[Lv3] For 8s on arrival, your next use of Angel Strike or Ascent is free.
Ascend: Dash in the direction you are facing granting you temporary flight, movement speed and immunity to slows for a short duration.
(14s Cooldown Per Charge) (1 Charge) (+4 movement speed) (8s duration) (100% slow resistance) (5m dash distance)
[Lv1] Restores 1 stamina on cast.
[Lv2] +1 Charges. -4s cooldown.
[Lv3] Double dash distance. +4 movement speed.
Ultimate: Heaven’s Halberd: Leap into the heavens out of harms way, then strike a target location, dealing weapon damage, raising the weapon damage of allies and lowering the weapon damage of enemies.
(130s Cooldown) (150^ weapon damage) (+30% weapon damage to allies) (-30% weapon damage to enemies) (8s duration.) (15m explosion radius)
[Lv1] Now heals you and your allies for 150* and refills their ammo on impact. Healing scales with spirit.
[Lv2] Applies a 2s stun on landing.
[Lv3] If an enemy dies within 15m of you, reduces active cooldown by -10s.
^ Scales with Weapon
Icarus: "Closes the distance and strikes from up close."
"An agile bruiser who is equal parts savior and destroyer. A durable guardian who can close in on his foes with agile flight, taking the fight up close and personal. When his allies are on the backfoot, he supports them from the frontlines, providing healing and armor and giving them time to escape while he holds the line. When it is time to finish the job, Icarus ascends into the heavens for a devastating blow that can turn the tides in a team fight, shifting the momentum in his favor.
Primary fire is a shotgun that tightens its spread when scoped.
(5^ Bullet Damage) (1.6 Shots per second) (8 bullets Per Shot) ( 64 dps^) (8 base ammo)
(550 Health) (3 health Regen) (5m/s move speed) (1m/s sprint speed) (3 Stamina)
Angel Strike: Rapidly ascend into the sky allowing you to dive onto a nearby location, dealing damage to enemies and healing allies. When used in air you automatically hover instead of ascending.
(16s cooldown) (50^ weapon damage) (50* healing) (20m dive range) (4m explosion radius)
[Lv1] Restores 1 charge of Ascent and refills ammo on use.
[Lv2] Gain +15% weapon damage for 3s on enemy hero hit.
[Lv3] +4m explosion radius. Grants 100 bullet shield for each enemy hit.
Guardian Angel: You rapidly fly to a visible ally, unleashing a gust of wind on arrival that grants you and the target temporary movement speed and bullet shields.
(21s Cooldown) (100* Bullet Shield) (+3 movement speed) (30m Cast range) (8s duration) (1s travel time.)
[Lv1] Enemies within 15m of your target are slowed by 50% for 3s upon arrival.
[Lv2] Grants you and allies +30% fire rate and reload speed for 8s on arrival.
[Lv3] For 8s on arrival, your next use of Angel Strike or Ascent is free.
Ascend: Dash in the direction you are facing granting you temporary flight, movement speed and immunity to slows for a short duration.
(14s Cooldown Per Charge) (1 Charge) (+4 movement speed) (8s duration) (100% slow resistance) (5m dash distance)
[Lv1] Restores 1 stamina on cast.
[Lv2] +1 Charges. -4s cooldown.
[Lv3] Double dash distance. +4 movement speed.
Ultimate: Heaven’s Halberd: Leap into the heavens out of harms way, then strike a target location, dealing weapon damage, raising the weapon damage of allies and lowering the weapon damage of enemies.
(130s Cooldown) (150^ weapon damage) (+30% weapon damage to allies) (-30% weapon damage to enemies) (8s duration.) (15m explosion radius)
[Lv1] Now heals you and your allies for 150* and refills their ammo on impact. Healing scales with spirit.
[Lv2] Applies a 2s stun on landing.
[Lv3] If an enemy dies within 15m of you, reduces active cooldown by -10s.