drunk_ender99
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Aldyth "Y Goch" Ddraig: The Crimson Fury
Background:
"In the old days, when kings ruled the Isles, knights roamed the lands, and magic much rarer, albeit still real, a great Red Dragon found her way from the plains of Ixia into our world, searching for new lands to scorch and rampage through.
Many brave heroes fought her and died, until an humble monk, versed in the occult, defeated her by sealing her heart of iron and fire into human form, cursing her to roam the world until the end of time.
Centuries and centuries later... something unexpected happened: the Maelstrom that flooded the world with magic and the supernatural, rekindled the flame whitin her, weakening the curse and letting some of her draconinc traits to re-emerge... with the smell of change in the air, she sailed off the shores of Wales, headed to the New World, looking for new opportunities.
50 years later, she's now the Head Officer of Fairfax Industries' paramilitary division: Eldritch Tactical Solutions... and does she love her job... issued with a custom-made suit of armor, fueled with her draconic flames, she carries all sorts of sordid orders and dangerous operations under direct command of Maximilian Fairfax and few others executives.
Every mission results in casualties and carnage, every order carried out with brutal efficiency and no second thought... if Fairfax wants you and everything you own dead and burned, she's the one.
Her lair, in an abandoned warehouse by the docks, filled with treasures and trophies taken from the corpses she buried with savage and careless abandon... Paradox's masks, Seventh Moon tattoos skinned off their flesh, Baxter's Members' prosthetics nailed to the walls and much, much more...
Now that the second Maelstrom beckons, and the Patrons are ready to reward those aiding their descend, she's ready join the slaughter. Her only, simple, wish to reclaim her ancient draconinc form, and cast the shadow of her wings upon this New World."


Overview:
Goch is an aggressive bruiser, her attacks and movements build up her Ultimate Skill, which in turn empowers her other skills with infused Spirit Damage and bonus effects on enemies.
Being extremely aggressive and large in size, she attracks enemies' damage, however, once the steel armor is destroyed, it's not the end of her: her Third Skill allow Goch a second chance in the fight, and should her deal enough damage or retreat to safety back to base, a new suit of armor is issued to keep her going again.
Her human form, however, is extremely weak both in defense and offense, making her an easy target, especially during transitory phases from Armorbound to Unbound.
Glaurung is her Armorbound weapon: a piece of heavy artillery mounted on her right upper-arm with rapid fire, large magazine and short-medium range. When Unbound she switch to a service pistol on her left hand, with slower fire, small magazine and medium range.
Mordred is the name of the retractable blade mounted inside her left fore-arm, used in both Light and Heavy Melee attacks. When Unbound she switches to a short combat knife in her right hand.
Skills:
[T4] Overcharge: Starting right off from her Ultimate Skill, as this is the one around which her entire kit revolves. When moving, attacking and using Skills, Goch builds up Charges, up to three and that are not influenced by items such as "Extra Charge" and the likes. Activating the Skill will consume a Charge, empowering the next Skill or Heavy Melee Attack used by Goch.
If all three Charges are loaded, using Overcharge will consume them all instantly, and Goch will become Overcharged [OC]: her next Skill or Heavy Melee Attack will unlock an Ultimate Form.
Overcharge cannot be used while Unbound.
OC Mordred: Slams the blade to the ground, locking yourself in position to load a powerfull AoE discharge that grows over time. Cast T4 at any time to activate the discharge on the area built up during the locked animation, dealing Spirit Damage, Scorch and Slow on all enemies caught in the AoE.
[T1] Drake's Embers: Shots a long ranged fire burst from the muffler under her gatling gun, Dealing Spirit Damage, and pushing Goch herself backward with the recoil. Charged: The fire burst deals extra Spirit Damage and applies Scorch.
Overcharged: Condense the burst into a projectile, firing it like a mortar that stays on the surface dealing burst of Spirit Damage and Scorch. Hitting the projectile again with Glaurung or Mordred will make it explode in an inferno, dealing extra Spirit Damage.
Unbound: The muffler is replaced with a stun grenade, Silencing enemies and dealing low Spirit Damage.
[T2] Chain Whip: Swings the metal tail in a short radius in front of her, dealing Melee Damage and slamming them away from her. Charged: the tail release a burst of fire in a medium range cone in addition of the base one, dealing Spirit Damage, applying Scorch and Slow.
Overcharge: Goch's tail erupts in fire, chaining a triple combo of tail-Mordred-tail in front of her. Enemies who are caught in all three of her attacks are Stunned and have reduced Weapon Damage Reduction.
Unbound: Goch performs a swipe kick, sliding backwards, Stunning the enemies and dealing low Melee Damage.
[T3] Steel Shedding: When Goch reaches 0 HPs, she Becomes Unbound: the armor is destroyed and she's ejected from it, lowering her overall Stats and locking her Stamina down to 2, indipendently of items. The T1 and T2 Skills are turned to lesser forms, and she cannot use T4 in this form. She can recall a new piece of armor either after dealing enough damage to the enemy Heroes (NPC do not count) or by retreating all the way back to Base. While she cannot use T4 while Unbound, she can benefit of the Skill's buffs if going into Charged or Overcharged BEFORE reaching 0 HPs. Charge: Goch is ejected at a greater distance from the armor, with a temporary Weapon and Spirit Damage Reduction buff.
Overcharge: the Armor conflagrates into a large AoE explosion, dealing Spirit Damage and Scorch for a prolonged time. Goch obtains permanent enhanced Fire Rate, Weapon Damage and recharges Steel Shedding at a faster rate until the next instance of Armorbound.

This was fun! I really wanted to throw out there my own Concept for an Hero ever since I got into this amazing game a couple of months ago! If some of the PNGs' texts do not ally with the post's texts is because I decided to tweak it a little.