westwerst
Member
Chef Roux! A Four Armed Mechanical Diner Chef who is a mobile assassin with vague supportive elements!
(Please excuse the rough art- I'm not the greatest artist but I really wanted to showcase the idea in my head...)
He throws once with each arm sequentially, repeating after 4 are thrown.
I'd imagine this has a medium-high fire rate with a solid magazine size.
Upon hitting, the target is stunned and takes Spirit damage.
The amount of shots with increased speed is based off Roux's Spirit Power.
He rapidly moves around, chopping and dicing all of the enemies up.
After the channel is finished, Roux throws a meal to all allies in a VERY large radius, healing them based on the amount of enemies chopped up.
You could realistically build him in really any way? Full weapon-damage based builds would rely on the CC provided by his 1/3, and the attack speed from his 2. While Spirit based builds would simply engage and melt with 2-3's damage into an 4 finisher.
Design/Aesthetically I adore the idea of a 4 armed character in this game (aside from technically wraith). Initially he was a fisherman-dockworker with a Fishing Rod pull, but after I had the knife throwing idea the 1920s diner chef vibe stuck. Could probably be leaned into more? My designs are very simplistic in these doodles, I just wanted to give the impression of the concept I was going for. Anyway thanks for reading!
(Please excuse the rough art- I'm not the greatest artist but I really wanted to showcase the idea in my head...)
Primary Attack: Kitchen Knives
Chef Roux rapidly throws out kitchen knives that travel in a straight line quickly.He throws once with each arm sequentially, repeating after 4 are thrown.
I'd imagine this has a medium-high fire rate with a solid magazine size.
Ability 1: Pan Toss
Toss a pan projectile forwards, traveling in an arc.Upon hitting, the target is stunned and takes Spirit damage.
Ability 2: Rush Hour
Chef Roux leaps forward, and for the next 8 shots gains massively increased attack speed.The amount of shots with increased speed is based off Roux's Spirit Power.
Ability 3: Deep Fry
Both of Chef Roux's bottom arms pull out a pot of boiling water / stew and splash it forward in a cone, dealing a Damage Over Time and Slowing for a few seconds.Ability 4: Culinary Expertise
Upon casting, Chef Roux stops and channels for 3 seconds- stunning and trapping all enemy units in a radius around him while rapidly damaging them.He rapidly moves around, chopping and dicing all of the enemies up.
After the channel is finished, Roux throws a meal to all allies in a VERY large radius, healing them based on the amount of enemies chopped up.
Closing
Just a silly idea I had! Felt like drawing something so I ended up designing the whole kit. While he's fairly simple, I feel like it could be a fun playstyle. Initially the Ult's team heal was map-wide- which is definitely more interesting design-wise but I ended up with a simple "large radius".You could realistically build him in really any way? Full weapon-damage based builds would rely on the CC provided by his 1/3, and the attack speed from his 2. While Spirit based builds would simply engage and melt with 2-3's damage into an 4 finisher.
Design/Aesthetically I adore the idea of a 4 armed character in this game (aside from technically wraith). Initially he was a fisherman-dockworker with a Fishing Rod pull, but after I had the knife throwing idea the 1920s diner chef vibe stuck. Could probably be leaned into more? My designs are very simplistic in these doodles, I just wanted to give the impression of the concept I was going for. Anyway thanks for reading!