thenetherwolfman
New member
* = Scales with Spirit
^= Scales with Bullet
Charon: "Weakens his foes and lets no one escape."
"Known as death's mercenary, Charon ensures no one escapes his irons alive. He whittles his foes down over time, weakening their resolve before picking them off from afar with one well placed shot. Charon cuts through his enemy's defences like butter, picking off weakened targets and inflicting paranoia among his enemy's ranks. His enemy's will soon learn that nowhere is safe once his sights are trained on them."
Primary fire is dual handguns that deal moderate damage at a fair fire rate.
(^19.5 Bullet Damage) (4.6 Shots per second) ( 89.7 dps^) (12 base ammo)
(520 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Deadeye: After a delay, loads a shot that pierces walls and deals pure damage, ignoring falloff, shields and resistances. Dealing bullet damage passively builds up bloodlust, bloodlust is consumed upon activating Deadeye and amplifies the damage of the shot.
(14s cooldown) (*^50 minimum damage) (*^250 Maximum damage) (1.5s arm time) (4s duration) (-35% movement speed while aiming) ()
[Lv1] Enemies that break line of sight remain visible for a short duration. Triggers bullet procs.
[Lv2] -20% speed reduction while aiming, 20% bullet resistance while aiming
[Lv3] +100% maximum damage. 30% bloodlust required to reach maximum.
Spirit Shackle: Target’s an enemy unit with a chaining bolt that jumps to nearby enemy units that links them all with a spirit shackle. A portion of damage dealt to any linked target is reciprocated among all other units in the link. Less effective on stationary creeps and cannot link objectives.
(32s Cooldown) (*8% damage shared) (8 max units) (6m jump radius) (20s Duration)
[Lv1] +4m jump radius, +8 maximum units
[Lv2] When a linked unit dies, deals a burst of damage to all other units in the link
[Lv3] Can now target allies. Damaging linked enemies heals linked allies.
Torment: Throws a cursed dagger that inflicts a hit enemy hero with Torment. Torment applies a stacking damage amp and healing reduction. If a tormented enemy uses an ability while under its effects, Torment gains a stack and the duration is refreshed.
(24s cooldown) (*30 spirit damage) (9% damage amp per stack) (9% healing reduction per stack) (10s Duration) (5 max stacks)
[Lv1] +5s duration -6s cooldown
[Lv2] Cannot be cleansed by abilities
[Lv3] Effects are doubled upon reaching 5 stacks
Ultimate: Hallowed Point: Creates an expanding ring of death that delivers a deadly blow to enemies on contact, dealing pure damage and disarming them. Can only trigger once per target.
(100s cooldown) (*^100 minimum damage) (3s disarm duration) (30m Max Range) (2m per second)
[Lv1] +3m per second. Shots trigger bullet procs.
[Lv2] +20m range, +2s disarm duration
[Lv3] Executes enemies under 25% HP
^= Scales with Bullet
Charon: "Weakens his foes and lets no one escape."
"Known as death's mercenary, Charon ensures no one escapes his irons alive. He whittles his foes down over time, weakening their resolve before picking them off from afar with one well placed shot. Charon cuts through his enemy's defences like butter, picking off weakened targets and inflicting paranoia among his enemy's ranks. His enemy's will soon learn that nowhere is safe once his sights are trained on them."
Primary fire is dual handguns that deal moderate damage at a fair fire rate.
(^19.5 Bullet Damage) (4.6 Shots per second) ( 89.7 dps^) (12 base ammo)
(520 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Deadeye: After a delay, loads a shot that pierces walls and deals pure damage, ignoring falloff, shields and resistances. Dealing bullet damage passively builds up bloodlust, bloodlust is consumed upon activating Deadeye and amplifies the damage of the shot.
(14s cooldown) (*^50 minimum damage) (*^250 Maximum damage) (1.5s arm time) (4s duration) (-35% movement speed while aiming) ()
[Lv1] Enemies that break line of sight remain visible for a short duration. Triggers bullet procs.
[Lv2] -20% speed reduction while aiming, 20% bullet resistance while aiming
[Lv3] +100% maximum damage. 30% bloodlust required to reach maximum.
Spirit Shackle: Target’s an enemy unit with a chaining bolt that jumps to nearby enemy units that links them all with a spirit shackle. A portion of damage dealt to any linked target is reciprocated among all other units in the link. Less effective on stationary creeps and cannot link objectives.
(32s Cooldown) (*8% damage shared) (8 max units) (6m jump radius) (20s Duration)
[Lv1] +4m jump radius, +8 maximum units
[Lv2] When a linked unit dies, deals a burst of damage to all other units in the link
[Lv3] Can now target allies. Damaging linked enemies heals linked allies.
Torment: Throws a cursed dagger that inflicts a hit enemy hero with Torment. Torment applies a stacking damage amp and healing reduction. If a tormented enemy uses an ability while under its effects, Torment gains a stack and the duration is refreshed.
(24s cooldown) (*30 spirit damage) (9% damage amp per stack) (9% healing reduction per stack) (10s Duration) (5 max stacks)
[Lv1] +5s duration -6s cooldown
[Lv2] Cannot be cleansed by abilities
[Lv3] Effects are doubled upon reaching 5 stacks
Ultimate: Hallowed Point: Creates an expanding ring of death that delivers a deadly blow to enemies on contact, dealing pure damage and disarming them. Can only trigger once per target.
(100s cooldown) (*^100 minimum damage) (3s disarm duration) (30m Max Range) (2m per second)
[Lv1] +3m per second. Shots trigger bullet procs.
[Lv2] +20m range, +2s disarm duration
[Lv3] Executes enemies under 25% HP