RJPaangoliin
New member
After many, many hours of work, I'm finally posting about my own hero concept for the roster; a conniving snake oil salesman going by the name of Adder, able to support his team as he locks down and disrupts the enemy frontline. He carries all of his potions in a box on his back. I imagine him being played similar to the likes of Kelvin or other heroes more predisposed to a support role, but still able to hold his own in a pinch.
Adder
Buffs and supports allies while locking down enemies with precise use of his abilities.
Adder thrives in skirmishes alongside his teammates. With abilities that allow him to enhance his team through use of healing and movement buffs, he can simultaneously hinder enemies with heavy crowd control, allowing him to disrupt a teamfight with ease. Creative use of his abilities in combination can be greatly rewarding, and oftentimes devastating for the enemy - but timing is just as important.
Abilities:
Target heroes within an area, launching potions which heal allies and damage enemies. The amount of targetable heroes scales with spirit power (x1)
Cooldown = 32s Radius = 12m
Enemies: 50 damage, -25% movement slow (3s duration)
Allies: Heals 100 HP, scaling with spirit power (x0.75)
Upgrades:
T1: -15s Cooldown
T2: +5m Radius
T3: +150 damage to enemies. +3m splash radius
*Note: behaves similarly to Wraith’s 1 or her T3 Ultimate; targeting heroes within the area.Adder slides forwards on his backpack, gaining movement speed and leaving behind a trail of broken potion bottles which slow enemies. Adder gains a 50% slow resistance for the duration.
Cooldown = 32s Slide duration: 1.3s Trail duration: 2s
Enemies: +25% movement slow (2s duration)
Upgrades:
T1: -14s Cooldown
T2: Grant allies and yourself +3m/s (Duration: 3.5s)
T3: +0.7s duration
*Note: behaves similarly to Abrams's Shoulder Charge or Infernus's Flame Dash in terms of its mechanicsSilence an enemy, reducing their spirit resistance.
Cooldown = 30s Range: 15m Duration: 1.5s
Enemies: -15% Spirit resist
Upgrades:
T1: -10s cooldown
T2: +5m Range
T3: +1.5s Silence duration (3 seconds total)
Adder removes the box from his back, which transforms into a travelling cart. Enemies within the area ( are mind controlled, being pulled into his radius and taunted.
Taunt forces enemies to attack Adder, and counts as a silence.
Cooldown = 100s Radius: 7m Duration: 3.5s (Channel)
Self: +60% Bullet resist during channelUpgrades:
T1: +30% enemy fire rate slow
T2: +3m radius
T3: +0.5s channel time
Weapon: “Mountebank” (Colt single action army)
50 DPS; 2.5 bullets per sec; 5 bullet damage; 12 ammo
Vitality Stats:
550 max health, 2 health regen, 0% bullet resist, 0% spirit resist, 6.8 m/s move speed, 3 stamina
A Fate's Tale:
As an expert alchemist with a knack for bartering, Robert Addler likes to think of himself as a respectable merchant. By day, he parades along the streets of New York, pitching his newest ‘revolutionary’ concoctions to the naïve residents and tourists of the city. Most of these are random mixes of leftover ingredients from his real work, resulting in diluted salves or flat out placebos. What they don’t know can’t hurt them, surely…
Adder saves his best work for his most prestigious and well-paying clients. With skills in high demand, he is a notable alchemical supplier to some of New York’s top crime rings. Elixirs, salves, poisons, toxins; Whatever it may be, Adder can supply it. A sleazy reputation above ground can be used as good cover for a genius at work, after all.
Reputations leave little room for error though, and one wrong step can land you in deep water.
After a miscalculated business dealing with one of the Cursed Apple’s notorious gangs, Adder is now on the run, being hunted by some of the most dangerous individuals in the city. Certain death may not be so inescapable, however… If he plays his cards right.
More assets and art:
Hero Icon:
Full render:
Early box concept art: