[Hero] Blitz

coiil

Member
Blitz
Smoking Assaultbot

Weapon – Fire Cannon Arm:
18 Ammo, 3.4 Bullets Per Second, 21 Bullet Damage, 280 m/s Bullet Velocity, 2.65 Reload Time (Drinks a gascan to reload)
Primary: Projectile, Medium Range (22-48m Damage fall off) Charge Up (Shots can be charged to consume up to 3 ammo, trippling its damage/range. Charge time is based on RoF)
Secondary: Zoom In.

Melee – Flaming Sword Arm.

Nitroboost:
Use while dashing to extend the dash's distance by +12m, and duration by 1s. If you run into a unit/terrain, you stop dashing and release an explosion that deals 6x the remaining dash distance as spirit damage in a 5m radius.
11s CD.
LvL 1: -3s CD.
LvL 2: Stuns the enemy you collide with for 1.2s.
LvL 5: +8m Dash Distance.

Whirlwind Of Steel: (Channeling) Whirl your sword arm around you for up to 2s, parrying all attacks and bullets that fly within a 3m radius. Parried bullets are reflected back towards the enemy, and parried melee attacks are returned with an instant melee attack.
1 Charge, 19s Charge Replenish, 2s CD.
LvL 1: +1 Charge.
LvL 2: You can move at half speed while channeling.
LvL 5: Apply a melee attack to enemies in a 3m radius each second.

Heat Wave: (Toggle) While active, your melee attacks consume 4 ammo to release a 3m long, 1m wide wave of fire in the direction you're swinging. The wave has a 8m range, and deals your melee damage +4x your bullet damage to enemies.
0s CD.
LvL 1: +4m Wave range.
LvL 2: Heavy melee attacks drain 2 more ammo, and release a radial flame wave.
LvL 5: +30% Heat Wave attack melee speed.

Flamethrower: Fires a steady 1.5m wide stream of fire up to 30m out of your weapon for 8s. Enemies touching the flame take 200 spirit DPS, and surfaces struck by it are set of fire for 12s. Burning surfaces emit a 1.5m wide, 6m high flame wall that deals 50% of Flamethrower's DPS to enemies touching it.
120s CD.
LvL 1: Aiming at a burning surface increases the DPS of the flame wall by 50% each second.
LvL 2: Flame walls silence enemies inside.
LvL 5: +100 DPS.
 
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This is cool idea. He seems like to be strong melee hero.

His abilities look harmonized within kit and interesting to use.

I don't understand how his gun works. How does it charge?

Nitroboost is weak and strong at the same time. As movement ability, dashing for 20m is very long distance. As combat ability, damage isn't significant. At its maximum, ability will deal 120 spirit damage.

Whirlwind Of Steel can look too powerful, but it's actually balanced. It can protect from melee attacks and bullets, but not other projectiles or unusual forms of attacks. Also it seems like you can't do anything during the ability. Maybe it could work with any kind of projectiles, but that perhaps would be too much. Potentially, this ability can be team-saving.

It may sound stupid, but I didn't understand Heat Wave. Especially its dimensions.

Flamethrower is great ability. Some area control would benefit both his melee gameplay and his team.
 
I don't understand how his gun works. How does it charge?

It may sound stupid, but I didn't understand Heat Wave. Especially its dimensions.

You can either tap primary fire to shoot single shots, or hold fire to charge your next shot to use up to 3 ammo and do 3x damage. Charge rate is equal to fire rate, so without items it'd take about 1s to fully charge.

Heat Wave just causes your melee attacks shoot a flame wave projectile that damages enemies for your melee + bullet damage, but makes your melee attacks cost ammo. Basically like melee cleave of sorts. You can turn it on/off too to not waste ammo.

Thanks for the feedback.
 
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