Heavy melee hit detection

Rallie

New member
Is the heavy melee hit detection supposed to be this wonky? It reaches further than what the game actually shows, turning the charge a bit seems to increase the range too.
 
It's an invisible cone which makes is pretty hard to avoid by going backward as opposed to going side ways and toward enemy.
 
It's an invisible cone which makes is pretty hard to avoid by going backward as opposed to going side ways and toward enemy.
That explains why hitting the wall or the corner on a doorway also counts as a hit. Since the attacker can easily turn then it's quite hard to dodge it sideways.
The parry could be an easy solution to that however even that seems to fail due to latency.
Why not just make the cone more visible in an aesthetically pleasing way?
 
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