There has been alot of suggestion about making her ult an kidnap 1v1 like Iso's ult in valorant for a long time in the community,
however with the game already having a kidnap ult(doorman) I personally don't think it will be great to have more of them.
I think it will also be hard to use since it can trap Haze her self in a risky position. Also possibly allows her to do degenerate strats like Poppy could with her ult in League sooooo many years ago....
So here's my idea.
Resolution: Range 7m, Cooldown 145s, Damage and Channeling time scales with spirit(channeling gets shorter).
Passive: Removes Move Speed penalty while shooting when more than 40 Fixation stacks are applied to enemies.
After channeling for 1.5s, lock on to all near by enemies and release a hail of bullets with perfect accuracy to them at once.
The amount of bullets the enemy will get shot with increases with the amount of Fixation stacks they have.
Then, Haze becomes invisible and gain movement speed bonus for a short duration(2 seconds maybe?).
Invisibility ends when she performs any offensive action.
+Tier 1: Increased Fixation to Bullets ratio.
+Tier 2: -45s Cooldown, +1s invisibility duration.
+Tier 3: Deal bonus spirit damage to enemies with 80 Fixation stacks, -25% Cooldown on kill.
In my mind when she's channeling, loads of bullets floats around her. She can lock on to enemies that was in a cone just like her current ult when she finishes channeling, then shoot all the bullets with at once.
She should be able to move in decent speed while channeling so enemy can't just walk away(prob faster than current ult but idk).
Reason I want her to have a ult like this is because I believe she should be an stealth assassin.
How ever in current state, she is not very good assassin simply because she lacks burst damage and disengage.
Stealth assassins in most games have strong CC, burst damage and disengage so they can sneak up on enemy, CC them, do big damage and get out before the enemy can fight back.
Although this is a frustrating for enemies, its mostly required for a stealth assassin to be a stealth assassin and not a stealth brawler.
Since they are often balanced to be squishy and bad at brawl and extreamly weak to CCs.
Currently, Haze has a great kit to set up an assassination, but nothing to actually execute it.
She doesn't have a upper hand in most duels as enemies wakes up as soon as they take damage, she can't burst ppl down fast enough and even if she could, she doesn't have a way to get out other than using smoke bomb which takes sometime to activate, and doesn't hide her from enemies if they are close. Currently she needs to be ahead by a lot to actually function as an assassin and even when she's ahead many heroes can get away or buy enough time.
For example, Evelynn in League has high burst damage with reliable disengage on ult+execute.
Sombra in OW also has very reliable disengage, reposition with her teleport.
Skye in paladins has much more reliable stealth that lets her get away with risky plays.
So I want to give Haze a tool to execute enemy and get away.
She deffinately needs her numbers and other skills adjusted to make this ult work, probably need to make her worse as a m1 carry but I think most Haze players want her to be an assassin so hope something like this will be added.
however with the game already having a kidnap ult(doorman) I personally don't think it will be great to have more of them.
I think it will also be hard to use since it can trap Haze her self in a risky position. Also possibly allows her to do degenerate strats like Poppy could with her ult in League sooooo many years ago....
So here's my idea.
Resolution: Range 7m, Cooldown 145s, Damage and Channeling time scales with spirit(channeling gets shorter).
Passive: Removes Move Speed penalty while shooting when more than 40 Fixation stacks are applied to enemies.
After channeling for 1.5s, lock on to all near by enemies and release a hail of bullets with perfect accuracy to them at once.
The amount of bullets the enemy will get shot with increases with the amount of Fixation stacks they have.
Then, Haze becomes invisible and gain movement speed bonus for a short duration(2 seconds maybe?).
Invisibility ends when she performs any offensive action.
+Tier 1: Increased Fixation to Bullets ratio.
+Tier 2: -45s Cooldown, +1s invisibility duration.
+Tier 3: Deal bonus spirit damage to enemies with 80 Fixation stacks, -25% Cooldown on kill.
In my mind when she's channeling, loads of bullets floats around her. She can lock on to enemies that was in a cone just like her current ult when she finishes channeling, then shoot all the bullets with at once.
She should be able to move in decent speed while channeling so enemy can't just walk away(prob faster than current ult but idk).
Reason I want her to have a ult like this is because I believe she should be an stealth assassin.
How ever in current state, she is not very good assassin simply because she lacks burst damage and disengage.
Stealth assassins in most games have strong CC, burst damage and disengage so they can sneak up on enemy, CC them, do big damage and get out before the enemy can fight back.
Although this is a frustrating for enemies, its mostly required for a stealth assassin to be a stealth assassin and not a stealth brawler.
Since they are often balanced to be squishy and bad at brawl and extreamly weak to CCs.
Currently, Haze has a great kit to set up an assassination, but nothing to actually execute it.
She doesn't have a upper hand in most duels as enemies wakes up as soon as they take damage, she can't burst ppl down fast enough and even if she could, she doesn't have a way to get out other than using smoke bomb which takes sometime to activate, and doesn't hide her from enemies if they are close. Currently she needs to be ahead by a lot to actually function as an assassin and even when she's ahead many heroes can get away or buy enough time.
For example, Evelynn in League has high burst damage with reliable disengage on ult+execute.
Sombra in OW also has very reliable disengage, reposition with her teleport.
Skye in paladins has much more reliable stealth that lets her get away with risky plays.
So I want to give Haze a tool to execute enemy and get away.
She deffinately needs her numbers and other skills adjusted to make this ult work, probably need to make her worse as a m1 carry but I think most Haze players want her to be an assassin so hope something like this will be added.