Haze bad hero design for a teamgame, requires changes, not buffs or nerfs.

Haze players are not incentivised to push objectives or to play with the team as her abilties both do not require help from other heroes to be strong, AND her abilties to not provide anything of use to the team. Haze as she stands is a selfish k/d focussed feast of famine hero, broken in low elo and either banned or not played in high elo at all. Similar to Valorants issues with Reyna, bad hero design causes bad gameplay.

There is currently only one way to play her to get worth out of her, and that is to afk farm all game until she can afford unstoppable and other 6k items, then wipe teams which have no way to curse or silence her before she presses 4 because she comes in invisible. This is an uninteresting gameplay both for the haze player and for their teammates and for the enemy team.

Her kit has no variability, there is no range to this hero, nor is there room for making interesting builds like there is for every other hero.
Haze players do not have a choice but to build the same 6k items and to spend 40minutes working towards an uncounterable endgame ult, because there is nothing else to build (eg for spirit, for support, for cc etc). You have created a 1 note character, which is build 1 specific way, to press 1 button and wipe a team. This goes against the nature of the complex strategy game you have created, with a constantly changing game meta and meta builds for each hero.

If/when a haze is not able to afford these items or doesnt have the experience to build these items, she is a huge deadweight and liability to her team, as she requires farming for most of the game, which takes souls away from the team that could be better used, and she is absent for early and mid game gameplay.

As i said, feast or famine. And no matter which is the case, a miserable gameloop for everyone involved.

Buffing her will cause a lot of problems and frustration, and nerfing her will make her unplayable and useless. Haze desperately needs a redesign of her abilities to have greater range to contribute to the team, and to allow for more creative style of gameplay, and builds.

Please consider redesigning Haze´s abilities.
Thank you for reading and thank you for your time
 
haze approaches from back stuns and then closes escapes thats her way of playing in team fights shes a pure assassin a good haze travels AROUND the team not with them but in the shadows
 
Exactly, her abilties only help her ult rather than stand alone abilities. These make her even more one-dimensional.
There is no creative or interesting way to play her or build her kit. You can either build for a perfect unstoppable ult (use your invis to get in there without being cursed) or you´re greifing your team.

Name any other hero that is this one-dimensional.
Every other hero is interesting enough that you can build for different abilities and build either spirit or weapon except for Haze. And i dont see how this could ever change as long as her kit remains as it is.

Compare Haze ult to another huge AOE DPS ult like Seven ult ( as it is kind of the spirit equivalent of tha haze ult) the downside of seven ult is that he is standing still and an easy target, he also doesnt have so much evasion like haze does. So his ult, although strong, has downsides. Haze isnt vulnerable via position or exposure to everyone focussing on her. And they recently made it so she can move around quite a bit during her ult and chase you.
Currently haze players build multiple active 6k items and click them all right before she ults to the point where its broken and only coordinated play can stop it (even then probably half your team is dead). You´re slowed, silenced, your damage is reduced, and she heals off of every bullet thrown in the dance.

Its crazy to say that a hero is in a good place if that is the only way they can get use out of their kit.
If she doesnt build all these expensive items then she has zero impact on the game.

Having her be in this place of being both over AND undertuned means its simply bad hero ability design.
You HAVE to build her ult to be broken and break the game in order to get use out of her. And thats just genuinely really sad for such a cool character idea that she is.

I think having half the community think its broken and half the community think its useless is proving my point.
But moreover, EVERYONE agrees she is nothing but her ult, and that is not good design.
 
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