[Gun/Ability Concept] Reserve Ammo

come219

Active member
probably a dumb idea.

So this hero's ammo acts like an ammo reserve that you find in general FPS games like Counter-Strike or Call of Duty.

So the hero has like 60 round bursts and an ammo capacity of like 360.

When the hero shoots, it uses a full magazine or up until the player stops shooting, then the hero 'reloads' (but is actually just changing magazine, but really quickly) then continues shooting again, until the ammo reserve is empty.

the 'reloads' state or when the character is changing magazine can be sped-up with reload speedup or firerate. This state acts as a way to 'balance' a hero with this much ammo but it can be maintained or mainpulated with sliding or kinetic dash, etc.

When the hero actually reloads, he refills his ammo reserve which takes a long time.

If the hero presses 'R' to reload when they have a lot of ammo left, that is very bad since they will be forced to reload with no other gun option unless they have an item alternative.


(There should be a hero that forces others to reload, or makes their ammo capacity 1).
 
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