Grim Reaper Type Jungler/Ganker Focused Character. Split Lane type summoner.

KingKrow88

New member
I've noticed a lack of Jungler Focused Characters, and feel their should atleast be one, so this is the idea.

  1. Grim Reaper type character aesthetic.
  2. Gains more unsecured souls for camp kills.
  3. An ability to sense players with unsecured souls.
  4. Gets a Buff when attacking players with unsecured souls, the more souls the bigger the buff.
  5. Unsecured Souls trickle over muchslower for this character, allowing him to choose whether to save for the ultimate or spend.
  6. Ultimate ability that allows him to absorb his unsecured souls gives him a permanent buff for that match, the more souls the stronger the buff
  7. Jungler/Ganker[Players carrying unsecured souls.]
  8. Kitted Out to Jungle effectively, and hunt players with unsecured souls, the more soulful the less chance they'll survive.
  9. On players without unsecured souls his ability don't feel impactful damage wise, and feel more like an enemy debuffer[Slows, Roots, etc. To make him not completely useless late game if he doesnt play perfect, or gets denied hard.]
This character would be high risk/high reward for both the enemy team and himself. Both the enemy team and your own team would have to adjust how to play. Do they want too try and kill camps, and have to deal with a monster but be able to deny him more souls, or just ignore the jungle to not potentially feed him. Do they wanna clear camps, and go hide behind their own defense, sacrificing lane progression. Your own team would want to protect camps when they feel an enemy is trying to clear, and save it for the Reaper.

This feels like a character that could be very pivotal from the normal playstyle, and give people that actually like the role of junglers a character to play. I don't feel like their needs to be a bunch of jungler focused characters, but adding atleast one jungler focused character that would pivot how your team/enemy team should play to be effective is good. Also he should still be laning during camp downtime.

Personally feel like there should be atleast a couple[Not necessarily Junglers] but unique playstyle hero's.

Summoner[Mainly focused on split laning, but like the jungler will play more like a support character, except under certain conditions.]
  1. Primarily can summon monsters[The normal ones use the AI of normal lane creeps but stronger than your typical creep.]
  2. Your summons do scale with spirit, but aren't gonna be able to solo an entire lane, but will feel comfortable with a pack of the other creeps, especially if you get a few summoned.
  3. You can summon them to any lane, but the ideal would be to push a lane, and getting a few summoned behind normal creeps and keep them alive. Then move over to a new lane, once they get their momentum.
  4. Your ultimate could be a more combat oriented summon, that is primarily used for team fights, but other than that you'll be relying on basic attacks. Summon it, and it you can sic it on people, or you if you cast it on yourself it will come back and follow you. So for team fight wise you'll want to keep it alive for that extra threat, and distracting enemies, it wont be nearly as dangerous as other hero's but you also don't wanna let it chase down whoever it's on.
It'd basically play the pressure game. Keeping lanes pushed up to try and split up the enemy team, and distraction.
 
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