Grey Talon Curse Trap and Charged Shot Hit Box Bug

sappylumberjack

New member
There's a problem with Charged Shot's hit box which I've posted separately about but I figured out just now that this is leading to a problem with Curse Trap not activating by having its centre shot with Charged Shot. A video and diagram is attached.

I believe this is because charged shot's hitbox is bigger and is is colliding with walls or floors whereas the arrow / gun hitbox is smaller and so hits the target. This doesn't seem fair that an accurate shot misses.

A solution should be that charged shot has 2 hitboxes. It keeps the wider hit box which will detect collision with enemies, but it should have a smaller central hit box the same as the gun / bow and arrow that detects for collision with walls.
 

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