Great job devs - few CCs too long

neilyo

New member
Great job overall. I've never liked MOBAs but this style is way more fun, engaging, and immersive because of the 3rd person mode and shoot, mobility, including skilled mobility timing and the juking it enables.

If the balancing and future development is good I can easily see this having a huge casual player base but also becoming a huge e-sport that's more engaging to watch than the big MOBAS.

The biggest complaint I have is there are a few CCs that just feel too long like Mo & Krill ult and maybe some silences. The form of CC IMO that is acceptable for longer durations are sleep type CCs where damage breaks you out of it. But a stun that is over 2 seconds is nuts.
 
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