Gib's Finest Follies (Collection of item concepts)

gibnewitems

Well-known member
I've been making item concepts for quite a while now. I've seen a few other people here gather all of their concepts into one thread so that they don't spam the forum with multiple threads if they have multiple new concepts to post. I resisted this for quite some time, mostly because I like to go back and edit my concepts once in a while (which is impossible for posts older than 30 minutes). However, I do have a few concepts that don't get fleshed out for a various number of reasons, so I decided that a single thread would be a perfect place to put these concepts. In here will contain item concepts in various states of development, along with a few notes detailing my design process.
 
Catch-Up & Tune-Up

catchup2rev.png tuneup2ndrev.png

Currently, the only source of item CDR is a single tier 4 item. There's a lack of items that provide this new stat. I think it's a missed opportunity, which I intend to seize on with this new concept. Both of these items intend to provide an earlier source of item CDR, hopefully enough to placate the active junkies until they can afford the more expensive Transcendent Cooldown.
 
Catch-Up and Tune-Up are pretty nice and simple items, they're very nice.
And I agree the Deadlock Team sorta missed a bit with splitting the Cooldown Stat. I do quite enjoy items that play off of the usage of actives, I think it's a pretty underutilized concept.
I'd say maybe increase the movement speed a bit? 6% and 12% are a bit low imo and I'd increase it to at least 10% and 15% (that would give at least 1m/s movement speed to most heroes)
 
Back
Top