Game randomly lagging for 2-3 seconds

onlive

New member
Game is just randomly lagging today, i played yesterday and it was fine, maybe new patch give me this lags
Console:
[Client] Current tick is 35670, but we have received a message for tick 35696. Processing all messages up to 35696 now.[Client] Last server executed command is 32533 on tick 35696. Duplicating command 32530 3x to catch up. New outgoing command is 32533[Client] Slamming client tick to server tick. abs( server tick 35696 - client tick 35664 = 32 ) > ( cl_clockdrift_max_ticks 3 + sim ticks 6 = 9 )[Client] 18141:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellY cell -4 is outside of cell bounds (0->32) @(7428.574219 -20685.718750 544.031250)[Client] 18238:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellY cell 0 is outside of cell bounds (0->32) @(5142.855957 -16571.429688 256.031250)[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1956 tier2boss_rocketbarrage_projectile)[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1707 npc_trooper)[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1961 )[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1653 )[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1960 )[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1965 )[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1962 citadel_item_pickup)

My pc:
GPU: GTX 1650 4gb
CPU: i5 10400f

Maybe someone have similar issue
 
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