Game gets stuck in a paused state while in local server

SnakeDoctor

New member
I've managed to reproduce this bug a few times by loading into a local bot match with this:
Code:
map street_test
exec citadel_botmatch_practice_6v6_hard
then using cheats to rush the patron in one lane. While fighting the patron the game will pause, with this repeating a few times in the console:
Code:
[Assert] C:\buildworker\citadel_staging_win64\build\src\game\shared\citadel\citadel_ability_component_shared.cpp (394) : AssertMsg Failed in function CCitadelAbilityComponent::ApplyMovementController():
false
Ability citadel_ability_trooper_zip_line MovementControl returned bad values for m_vecVelocity
Trying to unpause doesn't do anything except creating an infinite loop, now with this being repeated in the console:
Code:
[Assert] C:\buildworker\citadel_staging_win64\build\src\public\game\shared\lightstyles.h (73) : Assertion Failed in function LightStyles_GetBrightnessMultiplier():
flRenderTime >= 0.0f
Disconnecting to the main menu or changing maps seem to be the only way to exit this state.
 
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