Getting crashes multiple times a game, happened before update but happens more frequently now. I plugged my crashdmp file results into chatgpt and it spit out this summary:
The game consistently crashes after a short time in-game. Debugging the crash dump using WinDbg shows a null pointer dereference in materialsystem2.dll.
Summary:
The game consistently crashes after a short time in-game. Debugging the crash dump using WinDbg shows a null pointer dereference in materialsystem2.dll.
Technical Details:
- Exception Code: 0xC0000005 (Access Violation)
- Faulting Module: materialsystem2.dll
- Function: antlr3dfaspecialTransition+0x16a85
- Instruction Pointer: mov rcx, qword ptr [rax+rcx*8]
- Crash Cause: Attempted to read from 0x0000000000000000
- Failure Bucket: INVALID_POINTER_READ_c0000005_materialsystem2.dll!Unknown
Reproduction Notes:
- Happens reliably in DirectX 11 mode (-dx11)
- Occurs with all graphics settings tested (low, FSR, VSync off, etc.)
- Turbo Boost disabled in BIOS mitigated crashes but made performance unplayable
- Clean GPU driver installation and overlays disabled had no effect
System Info:
- OS: Windows 10 (10.0.19041.1)
- GPU: RTX 4070 SUPER
- Driver: 32.0.15.7628 (April 2025)
- CPU: Intel (Turbo Mode tested both on/off)